Thursday, November 19, 2015

: Call for Papers for Inaugural Issue

Page Header


The Journal of the Philosophy of Games (JPG) welcomes papers for the inaugural issue. JPG is an open-access publication hosted by the University of Oslo, Norway.
JPG aims to explore philosophical issues raised by the study of games, with a particular emphasis on computer games. We invite contributions both from traditional philosophers and from scholars in other diciplines.
Articles are subject to double blind review and evaluated on the basis of originality, philosophical argumentation and mastery of relevant literature.
The journal does not accept submissions that are under consideration for other publications.
Examples of issues for which we invite submissions are definitions of key concepts in the study of games, the ontological status of objects and events in games, the nature and role of mental attitudes central to game play, rules, the player-avatar relationship, the moral evaluation of in-game actions or the societal role of games.
Contributions should make use of specific examples of games and not merely invoke them in general terms.
We welcome book reviews. Please contact the editorial board to ascertain that a review would fit the editorial profile.
The submissions should be no longer than 7000 words and adhere to the Chicago Manual of Style, Sixteenth Edition.  Articles are submitted electronically on the journal website. Please refer to the author guidelines. The final deadline for the inaugural issue is March 1, 2016.
A separate call will be issued in 2016 for a special issue about the theme "Meaning and Computer Games" (Editor Sebastian Möring).

Editorial board
C. Thi Nguyen, Utah Valley University, United States
Johnny Hartz Søraker, Department of Philosophy, University of Twente, Netherlands
Anita Leirfall, University of Bergen, Norway
Prof. Dr. Stephan Günzel, BTK - University of Art and Design, Germany
Patrick John Coppock, University of Modena and Reggio Emilia, Italy
Rune Klevjer, University of Bergen, Norway
Olli Leino, City University Hong Kong, Hong Kong
John Richard Sageng, University of Oslo, Norway (Editor-in-Chief)

Advisory board
Olav Asheim, University of Oslo, Norway
Kendall Walton, University of Michigan; Stanford University, United States
Grant Tavinor, Lincoln University, New Zealand
Ian Bogost, Georgia Institute of Technology, United States
Espen Aarseth, IT-University of Copenhagen, Denmark
Luciano Floridi, University of Oxford, United Kingdom
Graeme Kirkpatrick, University of Skovde, Sweden
Don Ihde, Stony Brook University, United States
Thomas Hurka, University of Toronto, Canada
Eric Olson, University of Sheffield, United Kingdom
David Myers, Loyola University, United States
Jesper Juul, The Royal Danish Academy of Fine Arts, Denmark
Dominic Lopes, University of British Columbia, Canada

https://www.facebook.com/gamephilosophynetwork

Friday, April 10, 2015

Call for papers for the 2015 edition of The Philosophy of Computer Games International Conference

The conference will be held 14-17 October in Berlin. 

The theme of the conference is “Meaning and Computer Games”. 

There is is also an option to submit papers for an “open” category. 

The deadline for abstracts is 1 July.

Link to Call at Gamephilosophy.org:

Friday, May 30, 2014

CALL FOR PAPERS: 8th International Conference on the Philosophy of Computer Games - Freedom in Play

------------------ CALL FOR PAPERS ----------------------------

8th International Conference on the Philosophy of Computer Games
Freedom in Play

Istanbul, 13-15 November 2014

2014.gamephilosophy.org

----------------------------------------------------------------

Abstracts deadline: 15 August 2014

----------------------------------------------------------------

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 8th International Conference on the Philosophy of Computer Games, to be held in Istanbul 13-15 November 2014.

The concept of freedom is central in the shaping of game experiences and game cultures. It is a lens through which we can critically evaluate the philosophical, cultural and political relevance of computer games, as an art form and as a way of life. This year we especially invite papers that address the following areas of philosophical investigation:

1. The nature of freedom in games. Which philosophical concepts can help us clarify ontological and metaphysical dimensions of freedom in games and gaming?

2. The experience of freedom in games. How do we describe and evaluate specific experiences of freedom in play? Are certain types of freedoms in games artistically or ethically more desirable than others? In what way may such evaluations collide when people play together, especially in an on-line context?

3. Games and existential concepts of freedom. In what ways are games capable of expressing truths about the human condition? Is there a way in which they are inherently more or less capable of expressing ethical and normative truths than cinema, photography or art? How do we account for the semantic underpinnings of how games can create this sort of knowledge?

4. Political and ethical freedom. In what way can game mechanics or the social roles of gaming provide normative reasons for decision-making with regard to political freedom, gender issues, etc? Do computer games have a particular potential for being either politically conservative, progressive or subversive?

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

In addition to papers that are directed at the main theme we invite a smaller number of papers in an “open” category. We are especially interested in papers that aim to continue discussions from earlier conferences in this series.

The abstracts should have a maximum 1000 words including bibliography. Please note if you intend your paper to fit in the “open” category.  The deadline for submissions is Midnight GMT, 15 August, 2014. Please submit your abstract through review.gamephilosophy.org.  All submitted abstracts will be subject to double blind peer review. 

Notification of accepted submissions will be sent out by 15 September 2014. A full paper draft must then be submitted by 6th November 2014 and will be made available on the conference website.

We also invite proposals for panels/workshops on October 12th. Please contact the programme committee chair if you are interested in organising one.

*
Tonguc Ibrahim Sezen, Istanbul Bilgi University (organising committee chair)
Rune Klevjer, University of Bergen (programme committee chair)

Monday, June 17, 2013

Extended Deadline for the Conference: Computer Game Space - Concept, Form and Experience


The Program Committee is extending the deadline for the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, October 2-4 2013. 

The new deadline is midnight GMT, Monday 1 July 2013. 

Please note that the submission system requires that the text for the abstract is entered into a web-form and not uploaded as a pdf-file as stated in the original call. Submitters to the original deadline can revise their abstracts through the submission system.

Call for Papers

7th International Conference on the Philosophy of Computer Games

Computer Game Space – Concept, Form and Experience

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, October 2-4 2013.

Player experience and dynamics in computer games are structured around apparent spatial relations inside the gameworld. It is furthermore common to use spatial metaphors such as  “action space”, “possibility space”, “experiential space” to explain central aspects of these games. For this conference we invite papers that aim to clarify and critically evaluate views about the nature of spatial relations in computer games. The papers may address such questions as: Is space in games fictional or real? What is
the nature of space in games if it is not fictional? What are the formal properties of space in computer games? What is the role of spatial relations in defining interactivity? What is the relation between in-game spatial orientation and ordinary spatial orientation?

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

In addition to papers that are directed at the main theme we invite a smaller number of papers in an “open” category. We are especially interested in papers that aim to continue discussions from earlier
conferences in this series.

Abstracts should have a maximum of 1000 words including bibliography. Please note if you intend your paper to fit in the “open” category. 

Deadline for submissions is midnight GMT, Monday 1 July 2013. 

Please submit your abstract through review.gamephilosophy.org All submitted abstracts will be subject to double blind peer review.  Notification of accepted submissions will be sent out by August 15, 2013. A full paper draft must then be submitted by September 25, 2013 and will be made available on the conference website.
We also issue a call for workshops to be held on October 1. Please contact the program committee chair if you are interested in organizing a workshop.

For information about the conference please visit 2013.gamephilosophy.org and gamephilosophy.org 

A wiki-based bibliography for the conference theme will be made available.

Olav Asheim
Kristine Jørgensen
Rune Klevjer
Stephan Günzel
Gordon Calleja
Patrick Coppock
Olli Tapio Leino,
John Richard Sageng, program committee chair

Monday, June 03, 2013

Second Call for Papers: 7th International Conference on the Philosophy of Computer Games


Second Call for Papers: 7th International Conference on the Philosophy of Computer Games

Call for Papers


7th International Conference on the Philosophy of Computer Games

Computer Game Space - Concept, Form and Experience 

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, on October 2-4 2013.

Player experience and dynamics in computer games are structured around apparent spatial relations inside the gameworld. It is furthermore common to use spatial metaphors such as  “action space”, “possibility space”, “experiential space” to explain central aspects of these games. For this conference we invite papers that aim to clarify and critically evaluate views about the nature of spatial relations in computer games. The papers may address such questions as: Is space in games fictional or real? What is the nature of space in games if it is not fictional? What are the formal properties of space in computer games? What is the role of spatial relations in defining interactivity? What is the relation between in-game spatial orientation and ordinary spatial orientation?

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

In addition to papers that are directed at the main theme we invite a smaller number of papers in an “open” category. We are especially interested in papers that aim to continue discussions from earlier conferences in this series.

The abstracts should have a maximum 1000 words including bibliography. Please note if you intend your paper to fit in the “open” category.  Deadline for submissions is 17:00 GMT, June 14, 2013. 

Please submit your abstract in PDF format through review.gamephilosophy.org.

All submitted abstracts will be subject to double blind peer review.  Notification of accepted submissions will be sent out by August 15, 2013. A full paper draft must then be submitted by September 25, 2013 and will be made available on the conference website.

We also issue a call for workshops to be held on October 1. Please contact the program committee chair if you are interested in organizing a workshop.

For information about the conference please visit 2013.gamephilosophy.org and gamephilosophy.org. A wiki-based bibliography for the conference theme will be made available.

Olav Asheim

Kristine Jørgensen

Rune Klevjer

Stephan Günzel

Gordon Calleja

Patrick Coppock

Olli Tapio Leino

John Richard Sageng, program committee chair

Tuesday, April 16, 2013

G|A|M|E – n. 2/2013 is now out!


G|A|M|E – n. 2/2013

Index
vol. 12013 – Journal: TECHNOLOGY EVOLUTION AND PERSPECTIVE INNOVATION
vol. 22013 - Critical Notes

Monday, March 18, 2013

Call for Papers: 7th International Conference on the Philosophy of Computer Games



Call for Papers


7th International Conference on the Philosophy of Computer Games

Computer Game Space - Concept, Form and Experience 

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, on October 2-4 2013.

Player experience and dynamics in computer games are structured around apparent spatial relations inside the gameworld. It is furthermore common to use spatial metaphors such as  “action space”, “possibility space”, “experiential space” to explain central aspects of these games. For this conference we invite papers that aim to clarify and critically evaluate views about the nature of spatial relations in computer games. The papers may address such questions as: Is space in games fictional or real? What is the nature of space in games if it is not fictional? What are the formal properties of space in computer games? What is the role of spatial relations in defining interactivity? What is the relation between in-game spatial orientation and ordinary spatial orientation?

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

In addition to papers that are directed at the main theme we invite a smaller number of papers in an “open” category. We are especially interested in papers that aim to continue discussions from earlier conferences in this series.

The abstracts should have a maximum 1000 words including bibliography. Please note if you intend your paper to fit in the “open” category.  Deadline for submissions is 17:00 GMT, June 14, 2013. Please submit your abstract in PDF format through review.gamephilosophy.org.

All submitted abstracts will be subject to double blind peer review.  Notification of accepted submissions will be sent out by August 15, 2013. A full paper draft must then be submitted by September 25, 2013 and will be made available on the conference website.

We also issue a call for workshops to be held on October 1. Please contact the program committee chair if you are interested in organizing a workshop.

For information about the conference please visit 2013.gamephilosophy.org and gamephilosophy.org. A wiki-based bibliography for the conference theme will be made available.

Olav Asheim

Kristine Jørgensen

Rune Klevjer

Stephan Günzel

Gordon Calleja

Patrick Coppock

Olli Tapio Leino

John Richard Sageng, program committee chair

Wednesday, February 13, 2013

Call for Participation Workshop: Rethinking Gamification

Call for Participation
Workshop: Rethinking Gamification

A Workshop about the Potential and Implications of Gamification
(Incubator at Leuphana University, Art & Civic Media Lab at the Centre for Digital Cultures)

Aims of the Workshop

This call is for an initial gathering of scholars, practitioners and creatives to start the process of rethinking what “Gamification” means - after the first hype has cooled down. We intend to form a group of critical thinkers in order to develop research perspectives, theoretical positions, concepts and projects that change our ideas of how we will look at gamification. A publication and other forms of presentation are planned to take place, supported by the Centre for Digital Cultures at Leuphana University.

Key Dates and Facts
Length of abstracts: 1000 to 1500 characters
Deadline: 10th March 2013
Contact: mathias.fuchs@inkubator.leuphana.de (Subject: Rethinking gamification)
Notifications of acceptance: End of March.

Location: Leuphana University Lüneburg
Begin: 15th May (Wednesday) afternoon
End:17th May (Friday) noon.

Conference attendance is free.
Selected presenters will receive travel and accomodation support.

More Information
The full CfP on our blog:
http://artandcivicmedia.net/2013/02/07/118/

The full CfP as pdf:
http://artandcivicmedia.net/files/2013/02/CfP_Rethinking-Gamification.pdf

Art & Civic Media is a Research Lab that is part of Leuphana University’s Centre for Digital Cultures (CDC). At the “Art and Civic Media Lab”, we research the implications of artistic, non-institutionalised and activist media practices within digital culture.

Thursday, January 10, 2013

The submission deadline for AH 2013 has been extended


The submission deadline for AH 2013 has been extended to January 14th 2013.

Conference Website


Original Call text follows:

---

Call for Papers

The 4th Augmented Human (AH) International Conference in cooperation with ACM SIGCHI will be held in Stuttgart, Germany, on March 7–8 2013, focusing on augmenting human capabilities through technology for increased well-being and enjoyable human experience.
As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series with ISBN.

TOPICS

  • Wearable Computing and Ubiquitous Computing
  • Bionics, Biomechanics, and Exoskeletons
  • Brain-Computer Interfaces, Muscle Interfaces, Implanted Interfaces
  • Sensors and Hardware
  • Smart Artifacts and Smart Textiles
  • Augmented Sport, Health, & Well-being, Training/Rehabilitation Technology
  • Augmented and Mixed Reality, Tourism and Games and Context-Awareness
  • Augmented Fashion and Art
  • Trust, Privacy, and Security of Augmented Human Technology

PROGRAM COMMITTEE

SUBMISSION CATEGORIES FOR PAPERS

  • Full papers
    8 pages, anonymized, 30 minutes presentation, and invited demo
  • Short papers
    4 pages, anonymized, 15 minutes presentation
  • Demonstration papers
    2 pages, anonymized, demonstration at conference
  • Poster papers
    2 pages, anonymized, presented at conference
  • Art pieces
    1–2 pages, not published, exhibited at conference
The four paper categories will be published in the ACM digital library and follow the ACM paper format. We encourage authors to submit supporting video material in addition to the PDF submission. Authors of all accepted papers will also be invited and encouraged to participate in the demo session.

SUBMISSION SITE

IMPORTANT DATES

  • January 8, 2013
    paper submission deadline
  • February 5, 2013
    author notification
  • February 12, 2013
    camera-ready and ACM copyright form due
  • March 7–8, 2013
    scientific conference in Stuttgart

ART AND EXHIBITION

Augmented Human 2013 will feature contributions by art researchers and practitioners. Artists participating and exhibiting at Augmented Human 2013 will have to be self-funded to attend the conference.
All art pieces will be included in a video to be published on the Augmented Human YouTube channel. Additionally, an exhibition catalog will be published on the Augmented Human website, including full-page pictures and the descriptions provided by the authors.

SUBMISSION OF ART PIECES

Authors may choose the format to present their art pieces for submission. The submission should include the requirements of space, light, electricity, and equipment.

Thursday, December 13, 2012

CfP: 4th Augmented Human (AH) International Conference, March 7–8 2013


Call for Papers

The 4th Augmented Human (AH) International Conference in cooperation with ACM SIGCHI will be held in Stuttgart, Germany, on March 7–8 2013, focusing on augmenting human capabilities through technology for increased well-being and enjoyable human experience.
As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series with ISBN.

Topics

  • Wearable Computing and Ubiquitous Computing
  • Bionics, Biomechanics, and Exoskeletons
  • Brain-Computer Interfaces, Muscle Interfaces, Implanted Interfaces
  • Sensors and Hardware
  • Smart Artifacts and Smart Textiles
  • Augmented Sport, Health, & Well-being, Training/Rehabilitation Technology
  • Augmented and Mixed Reality, Tourism and Games and Context-Awareness
  • Augmented Fashion and Art
  • Trust, Privacy, and Security of Augmented Human Technology

Program committee

Submission Categories for Papers

  • Full papers
    8 pages, anonymized, 30 minutes presentation, and invited demo
  • Short papers
    4 pages, anonymized, 15 minutes presentation
  • Demonstration papers
    2 pages, anonymized, demonstration at conference
  • Poster papers
    2 pages, anonymized, presented at conference
  • Art pieces
    1–2 pages, not published, exhibited at conference
The four paper categories will be published in the ACM digital library and follow the ACM paper format. We encourage authors to submit supporting video material in addition to the PDF submission. Authors of all accepted papers will also be invited and encouraged to participate in the demo session.

Submission site

Important Dates

  • January 8, 2013
    paper submission deadline
  • February 5, 2013
    author notification
  • February 12, 2013
    camera-ready and ACM copyright form due
  • March 7–8, 2013
    scientific conference in Stuttgart

Art and Exhibition

Augmented Human 2013 will feature contributions by art researchers and practitioners. Artists participating and exhibiting at Augmented Human 2013 will have to be self-funded to attend the conference.
All art pieces will be included in a video to be published on the Augmented Human YouTube channel. Additionally, an exhibition catalog will be published on the Augmented Human website, including full-page pictures and the descriptions provided by the authors.

Submission of Art Pieces

Authors may choose the format to present their art pieces for submission. The submission should include the requirements of space, light, electricity, and equipment.

Wednesday, September 12, 2012

Third Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games: New deadline


Third Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games: New deadline NB: Due to popular demand we have extended the paper submission deadline to 1st November 2012 and invite papers of 3k-8k words. GUEST EDITORS Patrick Coppock, Olli Leino, Anita Leirfall INTRODUCTION Over the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. The international game philosophy initiative (http://www.gamephilosophy.org) aims to broaden the scope of this effort by facilitating discussion of philosophical issues emergent on our growing engagement with computer games. In doing so, we want to contribute to our own understandings of this phenomenon and to the establishment of a new philosophical focus area: the philosophy of computer games, capable of taking its place alongside analogous areas such as the philosophy of film and the philosophy of literature. The initiative is the result of a seminar held in 2005, after Filosofisk Prosjektsenter, Oslo and the Department of Philosophy, Classics, History of Art and Ideas  at the University of Oslo, contacted Center for Computer Games Research at the IT-University of Copenhagen about organizing a workshop on philosophical problems linked to games research. Since then, an expanding group of partners have been involved in the effort. The network is informally organized, with an Interim Steering Group: Olav Asheim (Oslo), Patrick Coppock (Reggio Emilia), Stephan Günzel (Potsdam),  Gordon Calleja (Copenhagen), Olli Leino (Hong Kong), Anita Leirfall (Bergen) and John Richard Sageng (Oslo). The effort is interdisciplinary and our conferences serve as a fertile meeting place for philosophers and scholars in game studies, and many other academic fields. CALL Following the Sixth International Conference on the Philosophy of Computer Games in Madrid, Spain from 29th to 31st January 2012 (http://2012.gamephilosophy.org/), organized by ArsGames (http://www.arsgames.net/), a special issue of Springer’s Philosophy & Technology journal (http://www.springer.com/13347) is now being planned. It will contain a selection of recently revised, peer reviewed articles from the Philosophy of Computer Games international conference series. Previous conferences in the series have been held in Copenhagen, Reggio Emilia, Potsdam, Oslo & Athens. • Authors who have presented a paper at a Philosophy of Computer Games conference are invited to submit an original, recently revised, version of their paper. • Other interested authors are invited to submit original papers related to the topics mentioned below. NB: Prospective authors DO NOT have to have presented at Philosophy of Computer Games conferences. • All submissions will be double-blind, peer reviewed according to usual standards. • Papers submitted for this Call must not have been published previously in academic journals or article collections, including proceedings of the 2008 and 2009 Philosophy of Computer Games conferences online or in print with ISSN/ISBN codes. However, submissions may be new elaborations of ideas previously developed in such publications, as long as they represent new, original papers. TOPICS Computer games and conceptions of reality; ontological status of game objects and events; computer game entities, metaphysical issues; epistemological foundations of game studies; player identity, perceptual experience; ethical and political issues in game design and consumption; experiential, interactional, cognitive dimensions of gameplay; ethical responsibilities of game-makers; ethical norms in gaming contexts; the “magic circle” of games and actions/interactions transcending it; fictionality and interaction; defining computer games; player-avatar identity; player identity and conceptions of self; identity and immersion; imagination and interpretation; world, space and experience; technology, process, experience; time experience in gameplay; embodiment, emotion and player experience; aesthetics, ethics and player experience, “gamification”. TIMETABLE Please note the revised schedule as follows: November 1st 2012: Deadline papers submissions February 1st  2012: Deadline reviews papers April 1st 2013: Deadline revised papers Summer 2013: Publication of the special issue SUBMISSION DETAILS The papers should preferably be between 3000 and 8000 words. To submit a paper for this special issue, authors should go to the journal’s Editorial Manager (EM) http://www.editorialmanager.com/phte/
The author (or a corresponding author for each submission in case of co-authored papers) must register with EM. Authors must select article type: "SI on PCG” from the pull-down list during the submission process. This is necessary for assignment of submissions to Guest Editors. Submissions will be assessed according to the following procedure: New Submissions > Journal Editorial Office > Guest Editors > Reviewers > Reviewers’ recommendations > Guest Editors’ recommendations > Editor-in-Chief’s final decision > Author Notification of Decision. The process will be reiterated in case of requests for revisions. For any further information please contact: Patrick Coppock patrick.coppock@unimore.it Anita Leirfall anita.leirfall@umb.no Olli Leino otleino@cityu.edu.hk DOWNLOAD Call in pdf format: http://game.unimore.it/Springer/CFP_special_issue.pdf

Saturday, August 18, 2012

Second Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games


Second Call  for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games (revised version)

GUEST EDITORS
Patrick Coppock, Olli Leino, Anita  Leirfall

INTRODUCTION

Over the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. The international game philosophy initiative  (http://www.gamephilosophy.org)  aims to broaden the scope of this effort by facilitating discussion of philosophical issues emergent on our growing engagement with computer games. In doing so, we want to contribute to our own understandings of this phenomenon and to the establishment of a new philosophical focus area: the philosophy  of computer games, capable of taking its place alongside analogous areas such as the philosophy of film and the philosophy of literature. The initiative is the result of a seminar held in 2005, after Filosofisk Prosjektsenter, Oslo and the Department  of Philosophy, Classics, History of Art and Ideas  at the University of Oslo, contacted Center  for Computer Games Research  at the IT-University of Copenhagen about organizing a workshop on philosophical problems linked to games research. Since then, an expanding group of partners have been involved in the effort.

CALL

Following the Sixth International Conference on the Philosophy of Computer Games  in Madrid, Spain from 29th to 31st  January 2012 (http://2012.gamephilosophy.org/), organized by ArsGames (http://www.arsgames.net/),  a special issue of Springer’s Philosophy  & Technology journal (http://www.springer.com/13347)  is now being planned. It will contain a selection of recently revised, peer reviewed articles from the Philosophy of Computer Games international conference series. Previous conferences in the series have been held in Copenhagen, Reggio Emilia, Potsdam, Oslo  & Athens.


• Authors who have presented a paper at a Philosophy of Computer Games conference are invited to submit an original, recently revised, version of their paper.

• Other interested authors are invited  to submit original papers of 3000-8000 words related to the topics mentioned below.

• All submissions will be double-blind, peer reviewed according to usual standards.

• Papers submitted for this Call must not have been published previously in academic journals or article collections, including proceedings of the 2008 and 2009 Philosophy of Computer Games conferences online or in print with ISSN/ISBN codes. However, submissions may be new elaborations of ideas  previously developed in such publications, as long as they represent new, original papers.


TOPICS

Computer games and conceptions of  reality; ontological status of game objects and events; computer  game entities, metaphysical issues; epistemological  foundations of game studies; player  identity, perceptual experience; ethical and political issues in game design and consumption; experiential, interactional, cognitive dimensions of gameplay; ethical responsibilities of game-makers; ethical norms in gaming contexts; the “magic circle” of games and actions/interactions transcending it; fictionality  and interaction; defining computer games; player-avatar  identity; player identity and conceptions of self; identity and immersion; imagination and interpretation; world, space and experience; technology, process, experience; time experience in gameplay; embodiment, emotion and player experience; aesthetics, ethics and player experience, “gamification”.

TIMETABLE

September 15th 2012: Deadline papers submissions
December 15th  2012: Deadline reviews papers
February 15th 2013: Deadline revised papers
Summer 2013: Publication of the special issue  

SUBMISSION DETAILS
To submit a paper for this special  issue, authors should go to the journal’s Editorial Manager (EM) http://www.editorialmanager.com/phte/

Authors must select article type: "SI on PCG” from the pull-down list during the submission process. 
This is necessary for assignment of submissions to Guest Editors.  
Submissions will be assessed according to the following procedure:  
New Submissions > Journal Editorial Office > Guest Editors > Reviewers > Reviewers’ recommendations > Guest Editors’ recommendations > Editor-in-Chief’s final decision > Author Notification of Decision

The process will be reiterated in case of requests for revisions.

For any further information please  contact:

Patrick Coppock patrick.coppock@unimore.it
Anita Leirfall anita.leirfall@umb.no