Wednesday, January 11, 2012

Augmented Human Conference – Digital Art Section Call for artwork submissions Deadline January 13th



The third Augmented Human International Conference (AH 2012)
Augmented Human Conference – Digital Art Section
Call for artwork submissions
 *****************************************************************
Megève, France, March 8th - 9th, 2012
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 The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year. The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience.
 The “Digital Art Section” category at AH2012 is dedicated to digital works in all forms and formats, from software pieces to network art to installations related to the topic of “augmented human”. The conference is looking for works that exemplify the unique contribution of digital media to the human experience and demonstrate the exciting perspectives that result from the reality of an augmented human existence. Contributions should already be in an advanced stage so that they can be realized at least partially in an exhibition space. Consequently, works in a purely conceptual state will not be accepted. Artists wishing to submit such concepts should consider a submission as a paper in the main conference section.
 Since the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public will be organized on March 10th and 11th if enough demonstrations and art materials are accepted to the conference. Works accepted to the exhibition may be put on sale during the exhibition session.
 Participation is open to individuals, groups, institutions, companies etc.
 Exclusively commercially oriented activities in the sense of product advertisement are excluded.
 Submission Details
There is a special demonstration/art material paper format: each work has to be entered in the form of a paper (2 pages maximum) formatted according to the ACM format and that may contain a link to video or a website. It must include the name of the proposal, an artist statement,  a resume of the artist(s) involved, and a description of the intended work. Additionally, the documentation should explain the essentials of how the work functions (space requirements, materials, form of interaction, role of the participants, interaction flow, mode of display, etc.) This information is essential and no works will be accepted without this information. Additional material (sketches, photos, etc.) may be included with all entered works.
Please use the easychair system for submissions and tick the category Augmented and Digital Art. Details are available here: http://www.augmented-human.com/page/ah12-acm-submission
  
Committee members AHA 12 Digital Art Section
 Hartmut Koenitz        University of Georgia (Chair)
Janet Murray  Georgia Institute of Technology
Ken Knoespel Georgia Institute of Technology
Gabriele Ferri  Dipartimento di Discipline della Comunicazione, Università di Bologna
Patrick J. Coppock     Department of Communication and Economics, University of Modena and Reggio Emilia
Digdem Sezen Istanbul University Faculty of Communications
Tonguc Ibrahim Sezen            Istanbul University Faculty of Communications
Martin Rieser  Art + Design, DeMontfort University
Mads Haahr    Computer Science, Trinity College Dublin
Kevin Quennesson      Multimedia Artist, San Francisco
Noam Knoller Department of Media Studies, University of Amsterdam
Robert Strzebkowski  FB Informatik und Medien, Beuth Hochschule für Technik Berlin
Udi Ben-Arie  Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University
Patrícia Gouveia          Universidade Lusófona de Humanidades e Tecnologias.
Ido Iurgel         Universidade do Minho/Centro de Computação Gráfica
Niklas Vollmer            Georgia State University
Diane Gromala            Simon Frasier University

Monday, January 09, 2012

AH '12 - Final submission deadline 13 January 2012 23:59 PST


Call for Papers AH 2012



*****************************************************************
The Third Augmented Human International Conference (AH 2012)
Megève, France, March 8th - 9th, 2012 
http://www.augmented-human.com
*****************************************************************


The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year.

The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience. As for AH'10 and AH'11, the proceedings of the conference should be published in theACM Digital Library as a volume in its International Conference Proceedings Series. As the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public should be organised on March 10th and 11th if enough demonstration and art material are accepted to the conference. The art researchers may choose to put on sale theirart material exhibited during the exhibition session.


Scopes and Interests:The topics of interest include, but are not limited to:


Augmented and Mixed Reality
Internet of Things
Augmented Sport
Sensors and Hardware
Wearable Computing
Augmented Health
Augmented Well-being
Smart artifacts; Smart Textiles
Augmented Tourism and Games
Ubiquitous Computing
Bionics and Biomechanics
Training/Rehabilitation Technology
ExoskeletonsBrain Computer 
Interface
Augmented Context-Awareness
Augmented Fashion
Augmented Art
Safety, Ethics and Legal Aspects
Security and Privacy


Submission Categories:


There are four paper categories to be published in the ACM digital library according to the ACM format :


1) short paper (4 pages, 15 minutes presentation during the AH conference on March 8th and 9th)
2) full paper (8 pages, 30 minutes presentation during the AH conference on March 8th and 9th)
3) poster paper (2 pages, poster presented during the AH conference on March 8th and 9th)
4) special demonstration/art material paper (2 pages, demonstration/art material during the public exhibition on March 10th and 11th)


Important Dates:


January 13th 2012 23:59 PST, all papers submission deadline (full, short, poster, demos...)
February 3rd 2012, author notification
February 10th 2012, camera-ready copy and ACM copyright submitted
March 8th and 9th 2012, scientific conference in Megève
March 10th and 11th 2012, potential augmented human and art public exhibition (to be confirmed)


Organizing Committee:

Jean-Marc Seigneur, University of Geneva, Switzerland
Jun Rekimoto, The University of Tokyo, Japan
Hideki Koike, University of Electro-Communications, Tokyo, Japan
Tsutomu Terada, Kobe University, Japan
Pranav Mistry, MIT, USA
Guillaume Moreau, Ecole Centrale de Nantes, France
Peter Fröhlich, FTW - Telecommunications Research Center Vienna, Austria
Jacques Lefaucheux, JLX3D, France
Masahiko Inami, Keio Media Design, Japan
George Baciu, The Hong Kong Polytechnic University, China
Ivan Poupyrev, Disney Research, USA
Jean-Louis Vercher, CNRS et Université de la Méditerranée, France
Hartmut Koenitz, University of Georgia, USA
Janet Murray, Georgia Institute of Technology, USA
Ken Knoespel, Georgia Institute of Technology, USA
Gabriele Ferri, Dipartimento di Discipline della Comunicazione, Università di Bologna, Italy
Patrick J. Coppock, Department of Communication and Economics, University of Modena and Reggio Emilia, Italy
Digdem Sezen, Istanbul University Faculty of Communications, Turkey
Tonguc Ibrahim Sezen, Istanbul University Faculty of Communications, Turkey
Martin Rieser, Art + Design, DeMontfort University, United Kingdom
Mads Haahr, Computer Science, Trinity College Dublin, Ireland
Kevin Quennesson, Multimedia Artist, San Francisco, USA
Noam Knoller, Department of Media Studies, University of Amsterdam, The Netherlands
Robert Strzebkowski, FB Informatik und Medien, Beuth Hochschule für Technik Berlin, Germany
Udi Ben-Arie, Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University, Israel
Patrícia Gouveia, Universidade Lusófona de Humanidades e Tecnologias, Portugal
Ido Iurgel, Universidade do Minho/Centro de Computação Gráfica, Portugal
Damien Ehrhardt, Université d'Evry Val d'Essonne, France
Karla Felix Navarro, School of Computing and Communications, University of Technology Sydney, Australia
Dzmitry Tsetserukou, EIIRIS, Toyohashi University of Technology, Japan
Masaaki FUKUMOTO, NTT DoCoMo Research Labs, Japan
Ken Endo, MIT, USA
Kentaro Fukuchi, Meiji University, Japan
Bogdan Stanciulescu, Mines Paris Tech, France


AH 2011 full information: http://www.augmented-human.com

Friday, December 09, 2011


 Fate il vostro gioco
Cinema e videogame nella rete: pratiche di contaminazione



A cura di: Elisa Mandelli e Valentina Re
Collana: Sgresénde
Pagine: 128
Immagini: 50 illustrazioni b/n
Formato: 16,5 x 24 cm
Confezione: brossura con alette
ISBN: 978-88-6322-141-1
Prezzo di copertina: € 18,00










Il libro

Atti della giornata di studi, Venezia, Università Ca’ Foscari, 19 novembre 2010.

Oggi abbiamo molti modi di interagire con un testo audiovisivo (televisione, YouTube, cinema...), così come abbiamo molti modi di interagire con un videogioco, e veniamo sempre più in contatto, oltre che con oggetti ed esperienze mediali riconoscibili, con forme testuali ed esperienze che ci appaiono ibride, risultato di sovrapposizioni e interferenze. Ciascuna prevede le proprie pratiche, dispone i propri tempi e spazi, soddisfa determinate esigenze e ne alimenta delle nuove, dà vita a particolari modalità di appropriazione e manipolazione: a volte sono alternative, a volte competitive, a volte semplicemente compresenti, senza gerarchie aprioristiche.

«Fate il vostro gioco» è allora innanzi tutto un invito e insieme la rivendicazione della pluralità di opzioni che caratterizzano (e potrebbero caratterizzare in misura ancora maggiore) la cultura mediale contemporanea: e della libertà, appunto, di scegliere il gioco che preferiamo.

Saturday, October 01, 2011

CFP PCG 2011 Second Call


6th International Conference on the Philosophy of Computer Games: 
The Nature of Player Experience

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. 

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

The over-arching theme of the conference is The Nature of PlayerExperience. 

Over the past decade, the topic of player experience has attracted attention from a multitude of disciplines and practices focusing on computer games. For this conference, we are soliciting proposals that examine the philosophical underpinnings of player experience from a variety of perspectives, including but not limited to those mentioned below.

- Imagination and interpretation
- World, space and experience
- Technology, process, and experience
- Experience of time in computer game play
- Embodiment and player experience
- Emotions and player experience
- Perspectives on aesthetics and player experience
- Perspectives on ethics and player experience
- Methodological and epistemological considerations on studying playerexperience

We invite abstracts of maximum 1000 words including bibliography. If your submission falls under one or more headings, please indicate which ones. The extended deadline for submissions is 17:00 GMT, October 15st, 2011. 

Please submit your abstract in PDF format through http://review.gamephilosophy.org. All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. 

Some papers may be accepted for alternative forms of presentation, such as poster sessions, workshops, or demonstrations. A full paper draft must then be submitted by January 1st, 2012 and will be made available on the conference website. There will be an opportunity to revise the paper after the conference. 

Notification of accepted submissions will be sent out by November 15th, 2011.

This conference will be organised in conjunction with Madrid GameConference. The conference website is at http://2012.gamephilosophy.orgIn the meantime, if you have any questions, please do not hesitate to contact the program committee at gamephilosophy2012.pc@gmail.com.

Olav Asheim
Euridice Cabanes
Gordon Calleja
Patrick Coppock
Olli Tapio Leino, program committee chair
Anita Leirfall
Daniel Parente
John Richard Sageng

Call for Papers AH 2012




*****************************************************************
The Third Augmented Human International Conference (AH 2012)
Megève, France, March 8th - 9th, 2012 
*****************************************************************

The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year.

The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience. As for AH'10 and AH'11, the proceedings of the conference should be published in theACM Digital Library as a volume in its International Conference Proceedings Series. As the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public should be organised on March 10th and 11th if enough demonstration and art material are accepted to the conference. The art researchers may choose to put on sale theirart material exhibited during the exhibition session.


Scopes and Interests:The topics of interest include, but are not limited to:


Augmented and Mixed Reality
Internet of Things
Augmented Sport
Sensors and Hardware
Wearable Computing
Augmented Health
Augmented Well-being
Smart artifacts; Smart Textiles
Augmented Tourism and Games
Ubiquitous Computing
Bionics and Biomechanics
Training/Rehabilitation Technology
ExoskeletonsBrain Computer 
Interface
Augmented Context-Awareness
Augmented Fashion
Augmented Art
Safety, Ethics and Legal Aspects
Security and Privacy

Submission Categories:

There are four paper categories to be published in the ACM digital library according to the ACM format :


1) short paper (4 pages, 15 minutes presentation during the AH conference on March 8th and 9th)
2) full paper (8 pages, 30 minutes presentation during the AH conference on March 8th and 9th)
3) poster paper (2 pages, poster presented during the AH conference on March 8th and 9th)
4) special demonstration/art material paper (2 pages, demonstration/art material during the public exhibition on March 10th and 11th)

Important Dates:


January 13th 2012 23:59 PST, all papers submission deadline (full, short, poster, demos...)
February 3rd 2012, author notification
February 10th 2012, camera-ready copy and ACM copyright submitted
March 8th and 9th 2012, scientific conference in Megève
March 10th and 11th 2012, potential augmented human and art public exhibition (to be confirmed)

Organizing Committee:

Jean-Marc Seigneur, University of Geneva, Switzerland
Jun Rekimoto, The University of Tokyo, Japan
Hideki Koike, University of Electro-Communications, Tokyo, Japan
Tsutomu Terada, Kobe University, Japan
Pranav Mistry, MIT, USA
Guillaume Moreau, Ecole Centrale de Nantes, France
Peter Fröhlich, FTW - Telecommunications Research Center Vienna, Austria
Jacques Lefaucheux, JLX3D, France
Masahiko Inami, Keio Media Design, Japan
George Baciu, The Hong Kong Polytechnic University, China
Ivan Poupyrev, Disney Research, USA
Jean-Louis Vercher, CNRS et Université de la Méditerranée, France
Hartmut Koenitz, University of Georgia, USA
Janet Murray, Georgia Institute of Technology, USA
Ken Knoespel, Georgia Institute of Technology, USA
Gabriele Ferri, Dipartimento di Discipline della Comunicazione, Università di Bologna, Italy
Patrick J. Coppock, Department of Communication and Economics, University of Modena and Reggio Emilia, Italy
Digdem Sezen, Istanbul University Faculty of Communications, Turkey
Tonguc Ibrahim Sezen, Istanbul University Faculty of Communications, Turkey
Martin Rieser, Art + Design, DeMontfort University, United Kingdom
Mads Haahr, Computer Science, Trinity College Dublin, Ireland
Kevin Quennesson, Multimedia Artist, San Francisco, USA
Noam Knoller, Department of Media Studies, University of Amsterdam, The Netherlands
Robert Strzebkowski, FB Informatik und Medien, Beuth Hochschule für Technik Berlin, Germany
Udi Ben-Arie, Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University, Israel
Patrícia Gouveia, Universidade Lusófona de Humanidades e Tecnologias, Portugal
Ido Iurgel, Universidade do Minho/Centro de Computação Gráfica, Portugal
Damien Ehrhardt, Université d'Evry Val d'Essonne, France
Karla Felix Navarro, School of Computing and Communications, University of Technology Sydney, Australia
Dzmitry Tsetserukou, EIIRIS, Toyohashi University of Technology, Japan
Masaaki FUKUMOTO, NTT DoCoMo Research Labs, Japan
Ken Endo, MIT, USA
Kentaro Fukuchi, Meiji University, Japan
Bogdan Stanciulescu, Mines Paris Tech, France

AH 2011 full information: http://www.augmented-human.com

Sunday, July 03, 2011

Lunedì 4 luglio - Incontro con Elena Bertozzi. Presentazione master in Game Design and Development

Cari amici,

lunedì 4 luglio alle ore 14:00 si svolgerà pressol'Auditorium Quazza (seminterrato di Palazzonuovo) un incontro con Elena Bertozzi. La professoressa Bertozzi è responsabile del Masterin Game Design and Development della Long Island University ed è da tempo impegnata nella ricerca sui videogiochi. 

Durante l'incontro sarà presentato il Master e saranno discusse alcune problematiche relative allo studio dei video game.

L'incontro è organizzato grazie a una collaborazione tra il DAMS, il ciclo di seminari Intorno ai media, curato dalla cattedra di Storia dei media, e la rivista G|A|M|E - Games as Art,  Media, Entertainment www.gamejournal.it


L'incontro è aperto a tutti gli interessati. Per informazioni è possibile contattare Riccardo Fassone a



Riccardo Fassone
Dottorato in Scienze e progetto della comunicazione
Università di Torino

Thursday, December 09, 2010




















Call for Papers

We hereby invite scholars in any field of studies who take a professional interest in the phenomenon of computer games to submit papers to the international conference "The Philosophy of Computer Games 2011", to be held in Athens, Greece, on April 6th-9th 2011.

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will also attempt to use specific examples rather than merely invoke "computer games" in general terms. The over-arching theme of the conference is Player Identity. Papers are encouraged to explore one of the following topics and invited speakers will focus on this area.   On the other hand, this is not the sole domain the conference will cover and submissions dealing with other relevant aspects of game philosophy are also welcome.

Player-Avatar Identity

In describing gameplay there seems to be a presumed identity-relation between the player and her avatar. What an avatar does can be taken to be what the player does, and what happens to the avatar can be taken to happen to the player. This presumption even makes it possible for a player to point to her avatar and claim “that is me”.

What is the nature of the reported identity-relation between player and avatar either as a cognitive relation (such as the construction of one’s self-image and projected intentionality), as a form of embodiment or as a metaphysical relation capable of directly extending personal identity to the avatar?

Identity and Conceptions of the Self

Modern philosophy offers various models and critiques of the self (and the 'other')  through the work of Descartes, Husserl, Wittgenstein etc. Computer games - explicitly as well as implicitly - adopt these models and offer interactive representations of self-models that can be acted out and thereby evaluated.

What are the affinities between such philosophical models of the self and the structural elements of computer games? Do the models express or contradict the structures?

Identity and Immersion

Issues of identity in virtual environments, and consequently in digital games, have been discussed primarily from the perspective of the opportunities for formation, experimentation and expression of social identity. These discussions importantly highlight the role that games play in re-writing identity through digital gameplay. The focus here is on the presentation of self to others in a virtual environment. This addresses one aspect of immersion, namely the increased sense of inhabiting the environment by virtue of others being aware of the player within the environment.  

We invite papers on a second, equally important aspect of immersion-as-habitation: the effect that this sense of habitation of virtual environments has on the self. What is the influence on player identity of absorbing into consciousness a game-world and its inhabitants?

Identity, Artifacts and Memory

Recent philosophical (and technological) studies of ontologies for digital documentation and archiving practices connected with the coding and verification of personal, collective, artefactual and other cultural identities make it of pressing interest to examine the role of gameplay activities and digital artefacts that represent new forms of cultural capital. These can be viewed as traces of an ongoing narrative construction of individual and collective memories and identities deposited in game worlds.

How is the construction, during gameplay, of individual and collective gameplay identities, memories and forms of gaming capital, related to eventual digital artefacts that derive from such activities?


Your abstract should not exceed 1000 words including bibliography.  If your submission falls under one of the four headings, please indicate which one.

Deadline for submissions is 17.00 GMT, February 1st, 2011. Send your abstract to submissions@gamephilosophy.org.

All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. A full paper draft must then be submitted by March 31st and will be made available on the conference website.  There will be an opportunity to revise the paper after the conference.

Notification of accepted submissions will be sent out by March 1st, 2011.


Gordon Calleja

John Richard Sageng

Patrick Coppock

Seth Giddings

Stephan Günzel

Ian Bogost

Anita Leirfall