Thursday, December 13, 2012

CfP: 4th Augmented Human (AH) International Conference, March 7–8 2013


Call for Papers

The 4th Augmented Human (AH) International Conference in cooperation with ACM SIGCHI will be held in Stuttgart, Germany, on March 7–8 2013, focusing on augmenting human capabilities through technology for increased well-being and enjoyable human experience.
As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series with ISBN.

Topics

  • Wearable Computing and Ubiquitous Computing
  • Bionics, Biomechanics, and Exoskeletons
  • Brain-Computer Interfaces, Muscle Interfaces, Implanted Interfaces
  • Sensors and Hardware
  • Smart Artifacts and Smart Textiles
  • Augmented Sport, Health, & Well-being, Training/Rehabilitation Technology
  • Augmented and Mixed Reality, Tourism and Games and Context-Awareness
  • Augmented Fashion and Art
  • Trust, Privacy, and Security of Augmented Human Technology

Program committee

Submission Categories for Papers

  • Full papers
    8 pages, anonymized, 30 minutes presentation, and invited demo
  • Short papers
    4 pages, anonymized, 15 minutes presentation
  • Demonstration papers
    2 pages, anonymized, demonstration at conference
  • Poster papers
    2 pages, anonymized, presented at conference
  • Art pieces
    1–2 pages, not published, exhibited at conference
The four paper categories will be published in the ACM digital library and follow the ACM paper format. We encourage authors to submit supporting video material in addition to the PDF submission. Authors of all accepted papers will also be invited and encouraged to participate in the demo session.

Submission site

Important Dates

  • January 8, 2013
    paper submission deadline
  • February 5, 2013
    author notification
  • February 12, 2013
    camera-ready and ACM copyright form due
  • March 7–8, 2013
    scientific conference in Stuttgart

Art and Exhibition

Augmented Human 2013 will feature contributions by art researchers and practitioners. Artists participating and exhibiting at Augmented Human 2013 will have to be self-funded to attend the conference.
All art pieces will be included in a video to be published on the Augmented Human YouTube channel. Additionally, an exhibition catalog will be published on the Augmented Human website, including full-page pictures and the descriptions provided by the authors.

Submission of Art Pieces

Authors may choose the format to present their art pieces for submission. The submission should include the requirements of space, light, electricity, and equipment.

Wednesday, September 12, 2012

Third Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games: New deadline


Third Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games: New deadline NB: Due to popular demand we have extended the paper submission deadline to 1st November 2012 and invite papers of 3k-8k words. GUEST EDITORS Patrick Coppock, Olli Leino, Anita Leirfall INTRODUCTION Over the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. The international game philosophy initiative (http://www.gamephilosophy.org) aims to broaden the scope of this effort by facilitating discussion of philosophical issues emergent on our growing engagement with computer games. In doing so, we want to contribute to our own understandings of this phenomenon and to the establishment of a new philosophical focus area: the philosophy of computer games, capable of taking its place alongside analogous areas such as the philosophy of film and the philosophy of literature. The initiative is the result of a seminar held in 2005, after Filosofisk Prosjektsenter, Oslo and the Department of Philosophy, Classics, History of Art and Ideas  at the University of Oslo, contacted Center for Computer Games Research at the IT-University of Copenhagen about organizing a workshop on philosophical problems linked to games research. Since then, an expanding group of partners have been involved in the effort. The network is informally organized, with an Interim Steering Group: Olav Asheim (Oslo), Patrick Coppock (Reggio Emilia), Stephan Günzel (Potsdam),  Gordon Calleja (Copenhagen), Olli Leino (Hong Kong), Anita Leirfall (Bergen) and John Richard Sageng (Oslo). The effort is interdisciplinary and our conferences serve as a fertile meeting place for philosophers and scholars in game studies, and many other academic fields. CALL Following the Sixth International Conference on the Philosophy of Computer Games in Madrid, Spain from 29th to 31st January 2012 (http://2012.gamephilosophy.org/), organized by ArsGames (http://www.arsgames.net/), a special issue of Springer’s Philosophy & Technology journal (http://www.springer.com/13347) is now being planned. It will contain a selection of recently revised, peer reviewed articles from the Philosophy of Computer Games international conference series. Previous conferences in the series have been held in Copenhagen, Reggio Emilia, Potsdam, Oslo & Athens. • Authors who have presented a paper at a Philosophy of Computer Games conference are invited to submit an original, recently revised, version of their paper. • Other interested authors are invited to submit original papers related to the topics mentioned below. NB: Prospective authors DO NOT have to have presented at Philosophy of Computer Games conferences. • All submissions will be double-blind, peer reviewed according to usual standards. • Papers submitted for this Call must not have been published previously in academic journals or article collections, including proceedings of the 2008 and 2009 Philosophy of Computer Games conferences online or in print with ISSN/ISBN codes. However, submissions may be new elaborations of ideas previously developed in such publications, as long as they represent new, original papers. TOPICS Computer games and conceptions of reality; ontological status of game objects and events; computer game entities, metaphysical issues; epistemological foundations of game studies; player identity, perceptual experience; ethical and political issues in game design and consumption; experiential, interactional, cognitive dimensions of gameplay; ethical responsibilities of game-makers; ethical norms in gaming contexts; the “magic circle” of games and actions/interactions transcending it; fictionality and interaction; defining computer games; player-avatar identity; player identity and conceptions of self; identity and immersion; imagination and interpretation; world, space and experience; technology, process, experience; time experience in gameplay; embodiment, emotion and player experience; aesthetics, ethics and player experience, “gamification”. TIMETABLE Please note the revised schedule as follows: November 1st 2012: Deadline papers submissions February 1st  2012: Deadline reviews papers April 1st 2013: Deadline revised papers Summer 2013: Publication of the special issue SUBMISSION DETAILS The papers should preferably be between 3000 and 8000 words. To submit a paper for this special issue, authors should go to the journal’s Editorial Manager (EM) http://www.editorialmanager.com/phte/
The author (or a corresponding author for each submission in case of co-authored papers) must register with EM. Authors must select article type: "SI on PCG” from the pull-down list during the submission process. This is necessary for assignment of submissions to Guest Editors. Submissions will be assessed according to the following procedure: New Submissions > Journal Editorial Office > Guest Editors > Reviewers > Reviewers’ recommendations > Guest Editors’ recommendations > Editor-in-Chief’s final decision > Author Notification of Decision. The process will be reiterated in case of requests for revisions. For any further information please contact: Patrick Coppock patrick.coppock@unimore.it Anita Leirfall anita.leirfall@umb.no Olli Leino otleino@cityu.edu.hk DOWNLOAD Call in pdf format: http://game.unimore.it/Springer/CFP_special_issue.pdf

Saturday, August 18, 2012

Second Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games


Second Call  for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games (revised version)

GUEST EDITORS
Patrick Coppock, Olli Leino, Anita  Leirfall

INTRODUCTION

Over the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. The international game philosophy initiative  (http://www.gamephilosophy.org)  aims to broaden the scope of this effort by facilitating discussion of philosophical issues emergent on our growing engagement with computer games. In doing so, we want to contribute to our own understandings of this phenomenon and to the establishment of a new philosophical focus area: the philosophy  of computer games, capable of taking its place alongside analogous areas such as the philosophy of film and the philosophy of literature. The initiative is the result of a seminar held in 2005, after Filosofisk Prosjektsenter, Oslo and the Department  of Philosophy, Classics, History of Art and Ideas  at the University of Oslo, contacted Center  for Computer Games Research  at the IT-University of Copenhagen about organizing a workshop on philosophical problems linked to games research. Since then, an expanding group of partners have been involved in the effort.

CALL

Following the Sixth International Conference on the Philosophy of Computer Games  in Madrid, Spain from 29th to 31st  January 2012 (http://2012.gamephilosophy.org/), organized by ArsGames (http://www.arsgames.net/),  a special issue of Springer’s Philosophy  & Technology journal (http://www.springer.com/13347)  is now being planned. It will contain a selection of recently revised, peer reviewed articles from the Philosophy of Computer Games international conference series. Previous conferences in the series have been held in Copenhagen, Reggio Emilia, Potsdam, Oslo  & Athens.


• Authors who have presented a paper at a Philosophy of Computer Games conference are invited to submit an original, recently revised, version of their paper.

• Other interested authors are invited  to submit original papers of 3000-8000 words related to the topics mentioned below.

• All submissions will be double-blind, peer reviewed according to usual standards.

• Papers submitted for this Call must not have been published previously in academic journals or article collections, including proceedings of the 2008 and 2009 Philosophy of Computer Games conferences online or in print with ISSN/ISBN codes. However, submissions may be new elaborations of ideas  previously developed in such publications, as long as they represent new, original papers.


TOPICS

Computer games and conceptions of  reality; ontological status of game objects and events; computer  game entities, metaphysical issues; epistemological  foundations of game studies; player  identity, perceptual experience; ethical and political issues in game design and consumption; experiential, interactional, cognitive dimensions of gameplay; ethical responsibilities of game-makers; ethical norms in gaming contexts; the “magic circle” of games and actions/interactions transcending it; fictionality  and interaction; defining computer games; player-avatar  identity; player identity and conceptions of self; identity and immersion; imagination and interpretation; world, space and experience; technology, process, experience; time experience in gameplay; embodiment, emotion and player experience; aesthetics, ethics and player experience, “gamification”.

TIMETABLE

September 15th 2012: Deadline papers submissions
December 15th  2012: Deadline reviews papers
February 15th 2013: Deadline revised papers
Summer 2013: Publication of the special issue  

SUBMISSION DETAILS
To submit a paper for this special  issue, authors should go to the journal’s Editorial Manager (EM) http://www.editorialmanager.com/phte/

Authors must select article type: "SI on PCG” from the pull-down list during the submission process. 
This is necessary for assignment of submissions to Guest Editors.  
Submissions will be assessed according to the following procedure:  
New Submissions > Journal Editorial Office > Guest Editors > Reviewers > Reviewers’ recommendations > Guest Editors’ recommendations > Editor-in-Chief’s final decision > Author Notification of Decision

The process will be reiterated in case of requests for revisions.

For any further information please  contact:

Patrick Coppock patrick.coppock@unimore.it
Anita Leirfall anita.leirfall@umb.no

Tuesday, May 15, 2012

Call for papers for a special issue of IJGCMS dedicated to the topic of Ludic Simulations




The International Journal of Gaming and Computer-Mediated Simulations (http://www.igi-global.com/ijgcms) announces a call for papers for a for a special issue dedicated to the topic of Ludic Simulations, co-guest edited by Patrick Coppock (University of Modena & Reggio Emilia, Italy) and IJGCMS Editor-in-Chief Rick Ferdig (Kent State University, USA). 
 Call - Ludic here refers to Latin definitions of ludus, referring to fun, play or playfulness.  It might also widened to include the notion of entertaining facilitation, ease or pleasure of use.  Simulations are computer-mediated environments that provide opportunities for users to explore a world, an occupation, a task, etc..  We are making a broad assumption that all electronic games are simulations, but not all simulations are games. 
 We expect electronic games to be fun.  Games that are not fun are not played, understanding that "fun" is unique to each player.  However, we do not often expect simulations to be fun.  If a pilot or anesthesiologist is learning their vocation through virtual experiences, we seem to care more about their learning than whether they are having fun.  We want better doctors and better pilots first and foremost. 
 What does it mean, therefore, to have a simulation that could be called ludic?  Does making a more playful, fun, and pleasing to use simulation impact learning, retention, or practice?  Does a ludic simulation receive more critical reviews for not being serious enough?  What does it mean to make a simulation ludic, without turning it into a game? 
 The purpose of this special issue is to address the ludic nature of simulations.  Authors are invited to submit manuscripts that:
·       Present empirical findings on the use of ludic simulations
·       Push the theoretical knowledge of ludic simulations
·       Conduct meta-analyses of existing research on ludic simulations
·       Present innovative interfaces for ludic simulations, including testing/evaluation data
 Potential authors are encouraged to contact Dr. Coppock (patrick.coppock@unimore.it) or Dr. Ferdig (rferdig@gmail.com) to ask about the appropriateness of their topic. 
 Deadline for Submission:  July 15, 2012. 
Manuscripts should be submitted in APA format.  They will typically be 5000-8000 words in length.  Full submission guidelines can be found at:  http://www.igi-global.com/journals/guidelines-for-submission.aspx
 Mission - IJGCMS is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. IJGCMS publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. A second goal is to help build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers.

Wednesday, January 11, 2012

Augmented Human Conference – Digital Art Section Call for artwork submissions Deadline January 13th



The third Augmented Human International Conference (AH 2012)
Augmented Human Conference – Digital Art Section
Call for artwork submissions
 *****************************************************************
Megève, France, March 8th - 9th, 2012
*****************************************************************
 The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year. The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience.
 The “Digital Art Section” category at AH2012 is dedicated to digital works in all forms and formats, from software pieces to network art to installations related to the topic of “augmented human”. The conference is looking for works that exemplify the unique contribution of digital media to the human experience and demonstrate the exciting perspectives that result from the reality of an augmented human existence. Contributions should already be in an advanced stage so that they can be realized at least partially in an exhibition space. Consequently, works in a purely conceptual state will not be accepted. Artists wishing to submit such concepts should consider a submission as a paper in the main conference section.
 Since the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public will be organized on March 10th and 11th if enough demonstrations and art materials are accepted to the conference. Works accepted to the exhibition may be put on sale during the exhibition session.
 Participation is open to individuals, groups, institutions, companies etc.
 Exclusively commercially oriented activities in the sense of product advertisement are excluded.
 Submission Details
There is a special demonstration/art material paper format: each work has to be entered in the form of a paper (2 pages maximum) formatted according to the ACM format and that may contain a link to video or a website. It must include the name of the proposal, an artist statement,  a resume of the artist(s) involved, and a description of the intended work. Additionally, the documentation should explain the essentials of how the work functions (space requirements, materials, form of interaction, role of the participants, interaction flow, mode of display, etc.) This information is essential and no works will be accepted without this information. Additional material (sketches, photos, etc.) may be included with all entered works.
Please use the easychair system for submissions and tick the category Augmented and Digital Art. Details are available here: http://www.augmented-human.com/page/ah12-acm-submission
  
Committee members AHA 12 Digital Art Section
 Hartmut Koenitz        University of Georgia (Chair)
Janet Murray  Georgia Institute of Technology
Ken Knoespel Georgia Institute of Technology
Gabriele Ferri  Dipartimento di Discipline della Comunicazione, Università di Bologna
Patrick J. Coppock     Department of Communication and Economics, University of Modena and Reggio Emilia
Digdem Sezen Istanbul University Faculty of Communications
Tonguc Ibrahim Sezen            Istanbul University Faculty of Communications
Martin Rieser  Art + Design, DeMontfort University
Mads Haahr    Computer Science, Trinity College Dublin
Kevin Quennesson      Multimedia Artist, San Francisco
Noam Knoller Department of Media Studies, University of Amsterdam
Robert Strzebkowski  FB Informatik und Medien, Beuth Hochschule für Technik Berlin
Udi Ben-Arie  Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University
Patrícia Gouveia          Universidade Lusófona de Humanidades e Tecnologias.
Ido Iurgel         Universidade do Minho/Centro de Computação Gráfica
Niklas Vollmer            Georgia State University
Diane Gromala            Simon Frasier University

Monday, January 09, 2012

AH '12 - Final submission deadline 13 January 2012 23:59 PST


Call for Papers AH 2012



*****************************************************************
The Third Augmented Human International Conference (AH 2012)
Megève, France, March 8th - 9th, 2012 
http://www.augmented-human.com
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The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year.

The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience. As for AH'10 and AH'11, the proceedings of the conference should be published in theACM Digital Library as a volume in its International Conference Proceedings Series. As the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public should be organised on March 10th and 11th if enough demonstration and art material are accepted to the conference. The art researchers may choose to put on sale theirart material exhibited during the exhibition session.


Scopes and Interests:The topics of interest include, but are not limited to:


Augmented and Mixed Reality
Internet of Things
Augmented Sport
Sensors and Hardware
Wearable Computing
Augmented Health
Augmented Well-being
Smart artifacts; Smart Textiles
Augmented Tourism and Games
Ubiquitous Computing
Bionics and Biomechanics
Training/Rehabilitation Technology
ExoskeletonsBrain Computer 
Interface
Augmented Context-Awareness
Augmented Fashion
Augmented Art
Safety, Ethics and Legal Aspects
Security and Privacy


Submission Categories:


There are four paper categories to be published in the ACM digital library according to the ACM format :


1) short paper (4 pages, 15 minutes presentation during the AH conference on March 8th and 9th)
2) full paper (8 pages, 30 minutes presentation during the AH conference on March 8th and 9th)
3) poster paper (2 pages, poster presented during the AH conference on March 8th and 9th)
4) special demonstration/art material paper (2 pages, demonstration/art material during the public exhibition on March 10th and 11th)


Important Dates:


January 13th 2012 23:59 PST, all papers submission deadline (full, short, poster, demos...)
February 3rd 2012, author notification
February 10th 2012, camera-ready copy and ACM copyright submitted
March 8th and 9th 2012, scientific conference in Megève
March 10th and 11th 2012, potential augmented human and art public exhibition (to be confirmed)


Organizing Committee:

Jean-Marc Seigneur, University of Geneva, Switzerland
Jun Rekimoto, The University of Tokyo, Japan
Hideki Koike, University of Electro-Communications, Tokyo, Japan
Tsutomu Terada, Kobe University, Japan
Pranav Mistry, MIT, USA
Guillaume Moreau, Ecole Centrale de Nantes, France
Peter Fröhlich, FTW - Telecommunications Research Center Vienna, Austria
Jacques Lefaucheux, JLX3D, France
Masahiko Inami, Keio Media Design, Japan
George Baciu, The Hong Kong Polytechnic University, China
Ivan Poupyrev, Disney Research, USA
Jean-Louis Vercher, CNRS et Université de la Méditerranée, France
Hartmut Koenitz, University of Georgia, USA
Janet Murray, Georgia Institute of Technology, USA
Ken Knoespel, Georgia Institute of Technology, USA
Gabriele Ferri, Dipartimento di Discipline della Comunicazione, Università di Bologna, Italy
Patrick J. Coppock, Department of Communication and Economics, University of Modena and Reggio Emilia, Italy
Digdem Sezen, Istanbul University Faculty of Communications, Turkey
Tonguc Ibrahim Sezen, Istanbul University Faculty of Communications, Turkey
Martin Rieser, Art + Design, DeMontfort University, United Kingdom
Mads Haahr, Computer Science, Trinity College Dublin, Ireland
Kevin Quennesson, Multimedia Artist, San Francisco, USA
Noam Knoller, Department of Media Studies, University of Amsterdam, The Netherlands
Robert Strzebkowski, FB Informatik und Medien, Beuth Hochschule für Technik Berlin, Germany
Udi Ben-Arie, Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University, Israel
Patrícia Gouveia, Universidade Lusófona de Humanidades e Tecnologias, Portugal
Ido Iurgel, Universidade do Minho/Centro de Computação Gráfica, Portugal
Damien Ehrhardt, Université d'Evry Val d'Essonne, France
Karla Felix Navarro, School of Computing and Communications, University of Technology Sydney, Australia
Dzmitry Tsetserukou, EIIRIS, Toyohashi University of Technology, Japan
Masaaki FUKUMOTO, NTT DoCoMo Research Labs, Japan
Ken Endo, MIT, USA
Kentaro Fukuchi, Meiji University, Japan
Bogdan Stanciulescu, Mines Paris Tech, France


AH 2011 full information: http://www.augmented-human.com