Wednesday, September 12, 2012

Third Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games: New deadline


Third Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games: New deadline NB: Due to popular demand we have extended the paper submission deadline to 1st November 2012 and invite papers of 3k-8k words. GUEST EDITORS Patrick Coppock, Olli Leino, Anita Leirfall INTRODUCTION Over the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. The international game philosophy initiative (http://www.gamephilosophy.org) aims to broaden the scope of this effort by facilitating discussion of philosophical issues emergent on our growing engagement with computer games. In doing so, we want to contribute to our own understandings of this phenomenon and to the establishment of a new philosophical focus area: the philosophy of computer games, capable of taking its place alongside analogous areas such as the philosophy of film and the philosophy of literature. The initiative is the result of a seminar held in 2005, after Filosofisk Prosjektsenter, Oslo and the Department of Philosophy, Classics, History of Art and Ideas  at the University of Oslo, contacted Center for Computer Games Research at the IT-University of Copenhagen about organizing a workshop on philosophical problems linked to games research. Since then, an expanding group of partners have been involved in the effort. The network is informally organized, with an Interim Steering Group: Olav Asheim (Oslo), Patrick Coppock (Reggio Emilia), Stephan Günzel (Potsdam),  Gordon Calleja (Copenhagen), Olli Leino (Hong Kong), Anita Leirfall (Bergen) and John Richard Sageng (Oslo). The effort is interdisciplinary and our conferences serve as a fertile meeting place for philosophers and scholars in game studies, and many other academic fields. CALL Following the Sixth International Conference on the Philosophy of Computer Games in Madrid, Spain from 29th to 31st January 2012 (http://2012.gamephilosophy.org/), organized by ArsGames (http://www.arsgames.net/), a special issue of Springer’s Philosophy & Technology journal (http://www.springer.com/13347) is now being planned. It will contain a selection of recently revised, peer reviewed articles from the Philosophy of Computer Games international conference series. Previous conferences in the series have been held in Copenhagen, Reggio Emilia, Potsdam, Oslo & Athens. • Authors who have presented a paper at a Philosophy of Computer Games conference are invited to submit an original, recently revised, version of their paper. • Other interested authors are invited to submit original papers related to the topics mentioned below. NB: Prospective authors DO NOT have to have presented at Philosophy of Computer Games conferences. • All submissions will be double-blind, peer reviewed according to usual standards. • Papers submitted for this Call must not have been published previously in academic journals or article collections, including proceedings of the 2008 and 2009 Philosophy of Computer Games conferences online or in print with ISSN/ISBN codes. However, submissions may be new elaborations of ideas previously developed in such publications, as long as they represent new, original papers. TOPICS Computer games and conceptions of reality; ontological status of game objects and events; computer game entities, metaphysical issues; epistemological foundations of game studies; player identity, perceptual experience; ethical and political issues in game design and consumption; experiential, interactional, cognitive dimensions of gameplay; ethical responsibilities of game-makers; ethical norms in gaming contexts; the “magic circle” of games and actions/interactions transcending it; fictionality and interaction; defining computer games; player-avatar identity; player identity and conceptions of self; identity and immersion; imagination and interpretation; world, space and experience; technology, process, experience; time experience in gameplay; embodiment, emotion and player experience; aesthetics, ethics and player experience, “gamification”. TIMETABLE Please note the revised schedule as follows: November 1st 2012: Deadline papers submissions February 1st  2012: Deadline reviews papers April 1st 2013: Deadline revised papers Summer 2013: Publication of the special issue SUBMISSION DETAILS The papers should preferably be between 3000 and 8000 words. To submit a paper for this special issue, authors should go to the journal’s Editorial Manager (EM) http://www.editorialmanager.com/phte/
The author (or a corresponding author for each submission in case of co-authored papers) must register with EM. Authors must select article type: "SI on PCG” from the pull-down list during the submission process. This is necessary for assignment of submissions to Guest Editors. Submissions will be assessed according to the following procedure: New Submissions > Journal Editorial Office > Guest Editors > Reviewers > Reviewers’ recommendations > Guest Editors’ recommendations > Editor-in-Chief’s final decision > Author Notification of Decision. The process will be reiterated in case of requests for revisions. For any further information please contact: Patrick Coppock patrick.coppock@unimore.it Anita Leirfall anita.leirfall@umb.no Olli Leino otleino@cityu.edu.hk DOWNLOAD Call in pdf format: http://game.unimore.it/Springer/CFP_special_issue.pdf