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This is an edited collection whose chapters deal with some aspects of World of Warcraft in relation to philosophy. While the focus is WoW, the book also touches on elements of the original games of the Warcraft franchise.
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In the Zelda book, we focused (of course) on Zelda, but some of the topics were generalizable to console video games. Similarly, in the WoW book we focus on (of course) WoW but many of our topics can be generalized to MMORPGs and their philosophical implications.
Read a Philosophy Book (Introduction)
Apprentice Philosopher: Aggro Your Brain
 You Can Kill Your Friends but You Can't Save Gnomeregan
 Render Unto Caesar
 Finding Adam Smith in Azeroth
 A Meaningless World . . . of Warcraft
 A Mage in Motion
Journeyman Philosopher: The Sublime Experience of WoW
 Azeroth versus the Experience Machine
 Boredom, Power, and Self-Actualization in Azeroth
 World of Warcraft as Collector's Paradise
Expert Philosopher: Ethics, Dungeons, Raids, and PvP
 A Flourishing Revolt
 Ninja Ethics and the Virtual Theft of Virtual Goods
 Remaking Azeroth
Artisan Philosopher: Identity, Toons, and Roleplay
 Utopian Fantasy and the Politics of Difference
 Role Playing in World of Warcraft as Cathartic Social Performance
 He’s the Kind of Girl Who Wants Matching Daggers
 In-Game Identities and Meatspace Mistakes
Master Philosopher: Battle, Leadership, and Power
 The Machiavellian Guild Leader
 There is No War in Warcraft
 Game Developers, Gods, and Surveillance
Grand Master Philosopher: (Meta)Physics, Reality and Technology In and Out of Azeroth
 Bits of Ogres, Bytes of Orcs
 Future Pasts of Magic and Deceit
 Can I Have Unlimited Power in World of Warcraft?
Denizens of Azeroth