Saturday, October 01, 2011

CFP PCG 2011 Second Call


6th International Conference on the Philosophy of Computer Games: 
The Nature of Player Experience

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. 

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

The over-arching theme of the conference is The Nature of PlayerExperience. 

Over the past decade, the topic of player experience has attracted attention from a multitude of disciplines and practices focusing on computer games. For this conference, we are soliciting proposals that examine the philosophical underpinnings of player experience from a variety of perspectives, including but not limited to those mentioned below.

- Imagination and interpretation
- World, space and experience
- Technology, process, and experience
- Experience of time in computer game play
- Embodiment and player experience
- Emotions and player experience
- Perspectives on aesthetics and player experience
- Perspectives on ethics and player experience
- Methodological and epistemological considerations on studying playerexperience

We invite abstracts of maximum 1000 words including bibliography. If your submission falls under one or more headings, please indicate which ones. The extended deadline for submissions is 17:00 GMT, October 15st, 2011. 

Please submit your abstract in PDF format through http://review.gamephilosophy.org. All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. 

Some papers may be accepted for alternative forms of presentation, such as poster sessions, workshops, or demonstrations. A full paper draft must then be submitted by January 1st, 2012 and will be made available on the conference website. There will be an opportunity to revise the paper after the conference. 

Notification of accepted submissions will be sent out by November 15th, 2011.

This conference will be organised in conjunction with Madrid GameConference. The conference website is at http://2012.gamephilosophy.org. In the meantime, if you have any questions, please do not hesitate to contact the program committee at gamephilosophy2012.pc@gmail.com.

Olav Asheim
Euridice Cabanes
Gordon Calleja
Patrick Coppock
Olli Tapio Leino, program committee chair
Anita Leirfall
Daniel Parente
John Richard Sageng

Call for Papers AH 2012




*****************************************************************
The Third Augmented Human International Conference (AH 2012)
Megève, France, March 8th - 9th, 2012 
*****************************************************************

The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year.

The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience. As for AH'10 and AH'11, the proceedings of the conference should be published in theACM Digital Library as a volume in its International Conference Proceedings Series. As the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public should be organised on March 10th and 11th if enough demonstration and art material are accepted to the conference. The art researchers may choose to put on sale theirart material exhibited during the exhibition session.


Scopes and Interests:The topics of interest include, but are not limited to:


Augmented and Mixed Reality
Internet of Things
Augmented Sport
Sensors and Hardware
Wearable Computing
Augmented Health
Augmented Well-being
Smart artifacts; Smart Textiles
Augmented Tourism and Games
Ubiquitous Computing
Bionics and Biomechanics
Training/Rehabilitation Technology
ExoskeletonsBrain Computer 
Interface
Augmented Context-Awareness
Augmented Fashion
Augmented Art
Safety, Ethics and Legal Aspects
Security and Privacy

Submission Categories:

There are four paper categories to be published in the ACM digital library according to the ACM format :


1) short paper (4 pages, 15 minutes presentation during the AH conference on March 8th and 9th)
2) full paper (8 pages, 30 minutes presentation during the AH conference on March 8th and 9th)
3) poster paper (2 pages, poster presented during the AH conference on March 8th and 9th)
4) special demonstration/art material paper (2 pages, demonstration/art material during the public exhibition on March 10th and 11th)

Important Dates:


January 13th 2012 23:59 PST, all papers submission deadline (full, short, poster, demos...)
February 3rd 2012, author notification
February 10th 2012, camera-ready copy and ACM copyright submitted
March 8th and 9th 2012, scientific conference in Megève
March 10th and 11th 2012, potential augmented human and art public exhibition (to be confirmed)

Organizing Committee:

Jean-Marc Seigneur, University of Geneva, Switzerland
Jun Rekimoto, The University of Tokyo, Japan
Hideki Koike, University of Electro-Communications, Tokyo, Japan
Tsutomu Terada, Kobe University, Japan
Pranav Mistry, MIT, USA
Guillaume Moreau, Ecole Centrale de Nantes, France
Peter Fröhlich, FTW - Telecommunications Research Center Vienna, Austria
Jacques Lefaucheux, JLX3D, France
Masahiko Inami, Keio Media Design, Japan
George Baciu, The Hong Kong Polytechnic University, China
Ivan Poupyrev, Disney Research, USA
Jean-Louis Vercher, CNRS et Université de la Méditerranée, France
Hartmut Koenitz, University of Georgia, USA
Janet Murray, Georgia Institute of Technology, USA
Ken Knoespel, Georgia Institute of Technology, USA
Gabriele Ferri, Dipartimento di Discipline della Comunicazione, Università di Bologna, Italy
Patrick J. Coppock, Department of Communication and Economics, University of Modena and Reggio Emilia, Italy
Digdem Sezen, Istanbul University Faculty of Communications, Turkey
Tonguc Ibrahim Sezen, Istanbul University Faculty of Communications, Turkey
Martin Rieser, Art + Design, DeMontfort University, United Kingdom
Mads Haahr, Computer Science, Trinity College Dublin, Ireland
Kevin Quennesson, Multimedia Artist, San Francisco, USA
Noam Knoller, Department of Media Studies, University of Amsterdam, The Netherlands
Robert Strzebkowski, FB Informatik und Medien, Beuth Hochschule für Technik Berlin, Germany
Udi Ben-Arie, Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University, Israel
Patrícia Gouveia, Universidade Lusófona de Humanidades e Tecnologias, Portugal
Ido Iurgel, Universidade do Minho/Centro de Computação Gráfica, Portugal
Damien Ehrhardt, Université d'Evry Val d'Essonne, France
Karla Felix Navarro, School of Computing and Communications, University of Technology Sydney, Australia
Dzmitry Tsetserukou, EIIRIS, Toyohashi University of Technology, Japan
Masaaki FUKUMOTO, NTT DoCoMo Research Labs, Japan
Ken Endo, MIT, USA
Kentaro Fukuchi, Meiji University, Japan
Bogdan Stanciulescu, Mines Paris Tech, France

AH 2011 full information: http://www.augmented-human.com

Sunday, July 03, 2011

Lunedì 4 luglio - Incontro con Elena Bertozzi. Presentazione master in Game Design and Development

Cari amici,

lunedì 4 luglio alle ore 14:00 si svolgerà pressol'Auditorium Quazza (seminterrato di Palazzonuovo) un incontro con Elena Bertozzi. La professoressa Bertozzi è responsabile del Masterin Game Design and Development della Long Island University ed è da tempo impegnata nella ricerca sui videogiochi. 

Durante l'incontro sarà presentato il Master e saranno discusse alcune problematiche relative allo studio dei video game.

L'incontro è organizzato grazie a una collaborazione tra il DAMS, il ciclo di seminari Intorno ai media, curato dalla cattedra di Storia dei media, e la rivista G|A|M|E - Games as Art,  Media, Entertainment www.gamejournal.it


L'incontro è aperto a tutti gli interessati. Per informazioni è possibile contattare Riccardo Fassone a



Riccardo Fassone
Dottorato in Scienze e progetto della comunicazione
Università di Torino

Thursday, December 09, 2010




















Call for Papers

We hereby invite scholars in any field of studies who take a professional interest in the phenomenon of computer games to submit papers to the international conference "The Philosophy of Computer Games 2011", to be held in Athens, Greece, on April 6th-9th 2011.

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will also attempt to use specific examples rather than merely invoke "computer games" in general terms. The over-arching theme of the conference is Player Identity. Papers are encouraged to explore one of the following topics and invited speakers will focus on this area.   On the other hand, this is not the sole domain the conference will cover and submissions dealing with other relevant aspects of game philosophy are also welcome.

Player-Avatar Identity

In describing gameplay there seems to be a presumed identity-relation between the player and her avatar. What an avatar does can be taken to be what the player does, and what happens to the avatar can be taken to happen to the player. This presumption even makes it possible for a player to point to her avatar and claim “that is me”.

What is the nature of the reported identity-relation between player and avatar either as a cognitive relation (such as the construction of one’s self-image and projected intentionality), as a form of embodiment or as a metaphysical relation capable of directly extending personal identity to the avatar?

Identity and Conceptions of the Self

Modern philosophy offers various models and critiques of the self (and the 'other')  through the work of Descartes, Husserl, Wittgenstein etc. Computer games - explicitly as well as implicitly - adopt these models and offer interactive representations of self-models that can be acted out and thereby evaluated.

What are the affinities between such philosophical models of the self and the structural elements of computer games? Do the models express or contradict the structures?

Identity and Immersion

Issues of identity in virtual environments, and consequently in digital games, have been discussed primarily from the perspective of the opportunities for formation, experimentation and expression of social identity. These discussions importantly highlight the role that games play in re-writing identity through digital gameplay. The focus here is on the presentation of self to others in a virtual environment. This addresses one aspect of immersion, namely the increased sense of inhabiting the environment by virtue of others being aware of the player within the environment.  

We invite papers on a second, equally important aspect of immersion-as-habitation: the effect that this sense of habitation of virtual environments has on the self. What is the influence on player identity of absorbing into consciousness a game-world and its inhabitants?

Identity, Artifacts and Memory

Recent philosophical (and technological) studies of ontologies for digital documentation and archiving practices connected with the coding and verification of personal, collective, artefactual and other cultural identities make it of pressing interest to examine the role of gameplay activities and digital artefacts that represent new forms of cultural capital. These can be viewed as traces of an ongoing narrative construction of individual and collective memories and identities deposited in game worlds.

How is the construction, during gameplay, of individual and collective gameplay identities, memories and forms of gaming capital, related to eventual digital artefacts that derive from such activities?


Your abstract should not exceed 1000 words including bibliography.  If your submission falls under one of the four headings, please indicate which one.

Deadline for submissions is 17.00 GMT, February 1st, 2011. Send your abstract to submissions@gamephilosophy.org.

All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. A full paper draft must then be submitted by March 31st and will be made available on the conference website.  There will be an opportunity to revise the paper after the conference.

Notification of accepted submissions will be sent out by March 1st, 2011.


Gordon Calleja

John Richard Sageng

Patrick Coppock

Seth Giddings

Stephan Günzel

Ian Bogost

Anita Leirfall

Tuesday, June 01, 2010

Jacques GENINASCA

















Prière de transmettre cette information :

L'Association Française de Sémiotique s'associe à la tristesse de sa  famille et de ses amis pour annoncer le décès, à Neuchâtel (Suisse) le 22 mai 2010, dans sa 80ème année de

Jacques GENINASCA

Professeur de littérature à Zurich

J. Geninasca est l'un des initiateurs de la recherche sémiotique en Europe, avec le soin d'inscrire la sémiotique dans l'horizon du poétique et de l'esthétique, où se manifeste l'émergence du sens, et
où s'articule notre rapport au langage et au monde. Praticien passionné de la lecture et de l'interprétation des ouvres littéraires et de la poésie contemporaine, J. Geninasca fut aussi un peintre, et un analyste et théoricien de la peinture.
___________________________________

Louis PANIER
Professeur de Sémiotique
Président de l'Association Française de Sémiotique
Université Lumière-Lyon 2
LESLA - Sciences du Langage
UMR 5191 ICAR (CNRS/Lyon 2)
Interactions, Corpus, apprentissages, Représentations

louis.panier@univ-lyon2.fr
tel : 06 84 80 98 03

--


Dal Sito AISS: 


Scomparsa di Jacques Geninasca


Con grande tristezza annunciamo la scomparsa di Jacques Geninasca, avvenuta il 22 maggio 2010 a Neuchatel. Vogliamo ricordarlo con questa intervista realizzata a Urbino, sui temi a lui più cari.

Vedi l'intervista

Wednesday, April 14, 2010

[semioticians-ar] Juan Magariños - Un Grande Semiologo Argentino è scomparso


Juan Magariños murió en Jujuy el 12 de abril a las 7 am, de un shock cardíaco después de una intensa jornada de clases. El 25 de marzo había sido trasladado al Hospital Pablo Soria de Jujuy, por una ambulancia, desde el hotel donde se hospedaba.

Luchó por su vida por más de dos semanas. Estuvo permanentemente acompañado por mí, por sus colaboradores de las distintas cátedras de la Facultad de Humanidades de Jujuy, por amigos y colegas que viajaron especialmente de distintas provincias del interior del país.

Siempre hubo en nosotros la esperanza de mejoría. Su muerte fue un golpe.

Agradezco a los miembros de esta lista las cálidas comunicaciones por correo privado y los mensajes en la lista.

Por ahora, la lista seguirá funcionando.

Afectuosamente

Giovanna Winchkler de Magariños

Tel: 54 011 15 6650 5006 y 54 011 15 5731 7469



El grupo está dirigido a los ESTUDIOSOS DE LA SEMIOTICA que quieren jerarquizar esta disciplina, desarrollando todas sus posibilidades y también a los INVESTIGADORES EN CIENCIAS SOCIALES que desean encontrar una metodología efectivamente eficaz.

Friday, March 05, 2010

Jeff Bernard r.i.p. 24.02.2010

Liebe FreundInnen und KollegInnen,
Sehr geehrte Damen und Herren,

Ich trauere um unser aller Freund und Kollegen, meinen Lebensgefährten Jeff Bernard.
Jeff ist am Mittwoch, dem 24. Februar 2010 völlig unerwartet an den Folgen eines schweren Herzinfarkts verstorben.
Beiliegend findest Du/finden Sie die Parte mit Angaben zu Ort und Zeit des Begräbnisses.
Ich habe Trauerfeier und Begräbnis sehr spät angesetzt, um vielen FreundInnen und KollegInnen die Möglichkeit zu geben, von Jeff Abschied zu nehmen. Ich würde mich freuen, wenn ich Dich/Sie bei der Feier begrüßen darf.
Ich ersuche auch, die traurige Nachricht weiterzugeben, da ich sicher nicht von allen Personen, die ihn gekannt haben, gültige email-Adressen in meinen files habe.
Ich füge dem mail auch eine kurze biografische Notiz bei. Im Laufe der nächsten Woche werde ich versuchen im Rahmen meiner eigenen Website einige Informationen zu und Bilder von Jeff zur Nutzung für mögliche Nachrichten/Nachrufe online zu stellen:


Falls eine Möglichkeit einer kurzen oder längeren Nachricht in einer Zeitschrift oder einem Newsletter besteht, wäre ich für diese Form der Würdigung dankbar. Ich würde mich auch freuen, wenn ich Fotos erhalten könnte, die bei einer der vielen Veranstaltungen entstanden sind, an denen Jeff über die Jahrzehnte teilgenommen hat - wir hatten sicher nicht von allen Kopien.

----------

Dear Friends and Colleagues,
Ladies and Gentlemen,

It is with deepest sorrow that I announce the death of our friend and colleague, my partner Jeff Bernard.
Jeff passed away entirely unexpectedly after suffering a severe heart attack on Wednesday, February 24, 2010.
Please find attached the death notice giving details concerning the date and place of the burial service. I have scheduled the funeral at this date to give as many friends and colleagues as possible the chance to bid a last farewell to Jeff. I would appreciate to welcome you at the service.
You are kindly asked to distribute the sad news and the death notice in your own circles since I'm not sure to have valid email addresses of everybody who knew him.
Enclosed you will also find a very brief biographical note. By the end of next week I will try to open a small site on Jeff within my own website:


offering information on and pictures of Jeff for possible memorial notes and obituaries. In case you find a possibility to include a short or even longer commemorative text in your journal or newsletter, I would be deeply grateful for this kind of appreciation. Moreover, I would like to ask you to send any pictures of Jeff taken at one of the many semiotic congresses and events he attended over the decades - we certainly don't have copies of all of them.
Mit herzlichen Grüßen
Kind regards,

Gloria Withalm
.............................................................................................................
Mag.a Gloria Withalm

Abteilung Kultur- und Geistesgeschichte
IKK.K Institut fuer Kunstwissenschaften, Kunstpaedagogik und Kunst-vermittlung
Universitaet fuer angewandte Kunst Wien
[mail] Oskar-Kokoschka-Platz 2
A-1010 Vienna, Austria
[visitors] Franz-Josefs-Kai 5
A-1010 Vienna, Austria
phone uni-ak +43-1-71133-6503
fax uni-ak: +43-1-71133-6509

Schoenburgstrasse 25/27
A-1040 Wien
Austria
phone home +43-1-5036509
phone mobile +43-699-11592650
email: gloria.withalm@uni-ak.ac.at
Gloria.Withalm@gmx.at



Saturday, November 07, 2009

New Publication: World of Warcraft and Philosophy


Visit the publication's Facebook Page and leave your critical reader comments there ...

Overview:

This is an edited collection whose chapters deal with some aspects of World of Warcraft in relation to philosophy. While the focus is WoW, the book also touches on elements of the original games of the Warcraft franchise.

ON SALE FROM NOVEMBER 1ST 2009

Mission:

In the Zelda book, we focused (of course) on Zelda, but some of the topics were generalizable to console video games. Similarly, in the WoW book we focus on (of course) WoW but many of our topics can be generalized to MMORPGs and their philosophical implications.

CONTENTS:

Read a Philosophy Book (Introduction)

Apprentice Philosopher: Aggro Your Brain

[1] You Can Kill Your Friends but You Can't Save Gnomeregan

[2] Render Unto Caesar

[3] Finding Adam Smith in Azeroth

[4] A Meaningless World . . . of Warcraft

[5] A Mage in Motion

Journeyman Philosopher: The Sublime Experience of WoW

[6] Azeroth versus the Experience Machine

[7] Boredom, Power, and Self-Actualization in Azeroth

[8] World of Warcraft as Collector's Paradise


Expert Philosopher: Ethics, Dungeons, Raids, and PvP

[9] A Flourishing Revolt

[10] Ninja Ethics and the Virtual Theft of Virtual Goods

[11] Remaking Azeroth


Artisan Philosopher: Identity, Toons, and Roleplay

[12] Utopian Fantasy and the Politics of Difference

[13] Role Playing in World of Warcraft as Cathartic Social Performance

[14] He’s the Kind of Girl Who Wants Matching Daggers

[15] In-Game Identities and Meatspace Mistakes

Master Philosopher: Battle, Leadership, and Power

[16] The Machiavellian Guild Leader

[17] There is No War in Warcraft

[18] Game Developers, Gods, and Surveillance

Grand Master Philosopher: (Meta)Physics, Reality and Technology In and Out of Azeroth

[19] Bits of Ogres, Bytes of Orcs

[20] Future Pasts of Magic and Deceit

[21] Can I Have Unlimited Power in World of Warcraft?


Denizens of Azeroth

Tuesday, June 23, 2009

E/C Special Number 5: Computer Games between Text and Practice

Dear Friends & Colleagues

This is to let you know that the internationally peer-reviewed  Special Number 5 of E|C, the online review of the Italian Association  of Semiotic Studies (AISS), entitled: "Computer Games between Text 
and Practice" is now available online at the E|C website:


We would like to invite you to spread the word for us to any of your  colleagues or friends you feel may be interested in our publication.


Please note, too, that it will be possible to order hard copies of  the Special Number on paper - print on demand retail price: 10 Euro -  from our Italian distributors Nuova Cultura:  http://www.nuovacultura.it, by mailing them at the following e-mail  address: ordini@nuovacultura.it


It will also be possible as time goes on to order print on demand  copies via Internet Bookshop (IBS) at http://www.ibs.it


Any feedback or comments you might have regarding our publication  will be gratefully received.


Finally, please accept our sincere apologies for eventual double  postings of this message.

Best regards The Editors

Dario Compagno (University of Siena)
Patrick Coppock (University of Modena and Reggio Emilia)

Wednesday, May 13, 2009

[Reminder] Conference: The Philosophy of Computer Games 2009

Conference Announcement
(Please excuse multiple sendings)
THE PHILOSOPHY OF COMPUTER GAMES 2009

We are pleased to announce the fourth conference  on the Philosophy of Computer Games, to be held  in Oslo, Norway 13-15 August 2009.


The keynote speakers include Kendall Walton,  author of "Mimesis as Make-Believe: On the  Foundations of the Representational Arts"  (Harvard University Press, 1993), Miguel Sicart,  author of "The Ethics of Computer Games" (The MIT  Press, 2009) and Grant Tavinor, author of "The  Art of Video Games" (Wiley-Blackwell, forthcoming  in October 2009).


For the Call for Papers, registration and more details about the conference, please visit www.gamephilosophy.org.

Deadline for submission of abstracts is June 1.

The conference is a part of an effort to develop  discussions about philosophical issues that arise  in the study of computer games. The topics for  this years conference include fictionality,  definitions of computer games and ethical and political issues. 
The target audience is media researchers and  philosophers, but the conference is open to  anyone with with a professional interest in  computer games.


Nordic Game Research Network is organizing a  pre-conference workshop for Ph.d. students on  August 12.

With best regards

Olav Asheim
Miguel Sicart
Frans Mäyrä
Patrick Coppock
Sten Ludvigsen
Ole Ertløv Hansen
Stephan Günzel
Rune Klevjer
John Richard Sageng
Ragnhild Tronstad



Organizational partners:


Department of Philosophy, Classics, History of  Art and Ideas at the University of Oslo, Norway  (Main conference host)
Department of Media and Communication, University of Oslo, Norway
Digital Games Research Center, University of Potsdam, Germany
Department of Social, Cognitive and Quantitative  Science at the University of Modena & Reggio  Emilia, Italy
Nordic Game Research Network
Intermedia, University of Oslo, Norway
Games Research Lab, University of Tampere, Finland
Center for Computer Games Research at the IT-University of Copenhagen, Denmark
Philosophical Project Centre, Oslo, Norway
Department of Information Science and Media  Studies, University of Bergen, Norway

Monday, February 02, 2009

AI*IA 2009: preliminary announcement

AI*IA 2009: preliminary announcement

(We apologize for possible multiple copies)

A formal and complete call for papers will follow soon


Location and date

The XIth International Conference of the Italian Association for Artificial Intelligence will take place in Reggio Emilia (Italy) on december 9-12, 2009.

The conference will be hosted in the new building of the Department of Social, Cognitive and Quantitative Sciences and of the Faculty of Communication and Economics, located in the centre of Reggio Emilia (via Allegri 9)


Papers and posters

Papers are invited on original, and unpublished research on all aspects of artificial intelligence, including, but not limited to:

Search
Machine learning
Knowledge Representation
Knowledge Acquisition
Multiagent Systems, Distributed AI
Ontologies
Natural Language Processing
Information Retrieval and Extraction
Soft and Evolutionary Computing
Planning and Scheduling
Cognitive Robotics
Cognitive modeling
Mathematical Foundations
Constraint Satisfaction
Learning in adaptive systems
Reasoning
Knowledge Engineering
Information Agents
Semantic Web
Web and Data Mining
Human Computer Interaction
Uncertainty
Temporal Reasoning
Vision
AI architectures
Philosophical Foundations
AI applications
AI and digital entertainment

Regular accepted papers will be published as a volume of the Springer Lecture Notes in Artificial Intelligence series.

Accepted posters will be published on a conference CD-Rom with regular ISBN number

Papers and posters are due by April 30, 2009


Workshops

A full day will be dedicated to workshops. Proposals for these workshops are solicited. All the workshops are open to all the conference participants.

A reduced fee is available for those who wish to attend to the workshops only.


Conference fee

Attendance to the conference and to the workshops are limited to members of AI*IA (on site affiliation is possible).

Regular conference fee (early registration, includes participation to the workshops): 350 euro

Student fee (early registration, without social dinner, includes participation to the workshops): 130 euro

Attendance to the workshops only (allows participation to all the workshops): 100 euro


Invited speakers (list to be completed)

Confirmed invited speakers include

Shay Bushinsky
Marco Dorigo


Organizing committee (preliminary list)

Roberto Serra (chair)
Rita Cucchiara (co-chair)
Franco Zambonelli
Andrea Prati
Marco Villani


Program committee (preliminary list)
Khurshid Ahmad
Luigia Carlucci Aiello
Stefania Bandini
Roberto Basili
Ernesto Burattini
Marc Cavazza
Roberto Cordeschi
Rita Cucchiara
Walter Daelemans
Floriana Esposito
Salvatore Gaglio
Attilio Giordana
Marco Gori
Nicola Guarino
Evelina Lamma
Paola Mello
Andrea Omicini
Patrizia Paggio
Teresa Pazienza
Roberto Serra
Kiril Simov
Giovanni Soda
Steffen Staab
Oliviero Stock
Tokunaga Takenobu
Pietro Torasso
Roman Yangarber
Franco Zambonelli
-----------------

Friday, June 27, 2008

Report from Aalborg

I just got back from a Nordic PhD seminar in Aalborg, Denmark (from 17-19.06) on Theory and Methodology in Computer Game Research where I had been invited (rather at the last minute) to give a keynote, and, together with other speakers, act as discussant for a number of in progress PhD project proposals presented there.

The event was (efficiently) organised by the Nordic Game Research Network [http://www.ngrn.dk/] with financial support from the Nordic Research Council (NORDFORSK) [http://www.nordforsk.org/index.cfm]

Ole Ertloev Hansen (who presented a paper at the Reggio Emilia Game Philosophy Conference last year) of the InMedia VR Media Lab at the University of Aalborg [http://www.vrmedialab.dk/pr/index_e.html] professionally coordinated the event, together with Betty Li Meldgaard (see below) who also presented and discussed her PhD research project with us.

One of the other keynote speakers was Frans Mäyrä from the University of Tampere in Finland, where he directs their Hypermedia Laboratory: [http://www.uta.fi/~frans.mayra/]

Frans is founding (now ex-)president of the international Digital Games Research Association DIGRA [http://www.digra.org/]

Other keynote speakers were ethnographer Lars Holmgaard Christiansen, Ole Ertloev Hansen, game developer Nicolai Hylding, and business innovation expert Claus Rosenstand.

I found the seminar -- which also included visits to the VR Lab and to Bretteville, a new innovation zone near the docks in Aalborg [http://www.bretteville.dk/] - site mainly in Danish for now -- great fun, very interesting, and I made a lot of new friends and certainly many useful contacts for the future.

There are a few photos from the event on the web here:

Documentation regarding the research projects presented at the seminar should appear on the web too at some stage, as far as I understand. There was discussion during the evaluation phase of the seminar of plans to organise a wiki and a mail forum for the Nordic PhD Game Research Network, and first moves in that direction are being taken right now, on the initiative of Lennart Nacke from the Game and Media Arts Laboratory at the Blekinge Institute of Technology, Sweden.

Three of the young researchers at the seminar, Olli Leino (Finland), Betty Li Meldgaard and Bjarke Liboriussen (Denmark) also took part as presenters in the 2008 edition of the Philosophy of Computer Games conference series in Potsdam in May this year, and Olli also did a presentation at the Reggio Emilia conference in January of last year.

Olli
Betty
Bjarke

Friday, June 13, 2008

Aalborg, Denmark: PhD-seminar 'Computer Game Research - Theory and Method' June 17-19 200

Nordic Game Research Network invite Nordic PhD-candidates within computer game research to participate in a PhD-seminar held at InDiMedia / VR Media Lab, Aalborg University (DK) and Dronninglund Slot, June 17–19, 2008.

Links:

Nordic Game Research Network

Call for Papers for the Seminar

Preliminary Program

Tuesday, February 12, 2008

Call for Papers: COMPUTER GAMES, BETWEEN TEXT AND PRACTICE

call for papers

Special Number of E|C: Online Journal of The Italian Association of Semiotic Studies (AIIS)

COMPUTER GAMES, BETWEEN TEXT AND PRACTICE
edited by/a cura di Dario Compagno e Patrick Coppock

/ download the call for papers presentation/scarica il documento di presentazione (pdf, 140Kb)

Deadlines/scadenze:

Confirm participation and send the title of your paper before February 29th, 2008.
Papers (maximum length 20 pages, images not included) are due before April 30th, 2008.
From May 1st to June 31st, 2008, authors participate in the review process.

Online publication: July 2008.