Monday, January 09, 2012

AH '12 - Final submission deadline 13 January 2012 23:59 PST


Call for Papers AH 2012



*****************************************************************
The Third Augmented Human International Conference (AH 2012)
Megève, France, March 8th - 9th, 2012 
http://www.augmented-human.com
*****************************************************************


The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year.

The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience. As for AH'10 and AH'11, the proceedings of the conference should be published in theACM Digital Library as a volume in its International Conference Proceedings Series. As the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public should be organised on March 10th and 11th if enough demonstration and art material are accepted to the conference. The art researchers may choose to put on sale theirart material exhibited during the exhibition session.


Scopes and Interests:The topics of interest include, but are not limited to:


Augmented and Mixed Reality
Internet of Things
Augmented Sport
Sensors and Hardware
Wearable Computing
Augmented Health
Augmented Well-being
Smart artifacts; Smart Textiles
Augmented Tourism and Games
Ubiquitous Computing
Bionics and Biomechanics
Training/Rehabilitation Technology
ExoskeletonsBrain Computer 
Interface
Augmented Context-Awareness
Augmented Fashion
Augmented Art
Safety, Ethics and Legal Aspects
Security and Privacy


Submission Categories:


There are four paper categories to be published in the ACM digital library according to the ACM format :


1) short paper (4 pages, 15 minutes presentation during the AH conference on March 8th and 9th)
2) full paper (8 pages, 30 minutes presentation during the AH conference on March 8th and 9th)
3) poster paper (2 pages, poster presented during the AH conference on March 8th and 9th)
4) special demonstration/art material paper (2 pages, demonstration/art material during the public exhibition on March 10th and 11th)


Important Dates:


January 13th 2012 23:59 PST, all papers submission deadline (full, short, poster, demos...)
February 3rd 2012, author notification
February 10th 2012, camera-ready copy and ACM copyright submitted
March 8th and 9th 2012, scientific conference in Megève
March 10th and 11th 2012, potential augmented human and art public exhibition (to be confirmed)


Organizing Committee:

Jean-Marc Seigneur, University of Geneva, Switzerland
Jun Rekimoto, The University of Tokyo, Japan
Hideki Koike, University of Electro-Communications, Tokyo, Japan
Tsutomu Terada, Kobe University, Japan
Pranav Mistry, MIT, USA
Guillaume Moreau, Ecole Centrale de Nantes, France
Peter Fröhlich, FTW - Telecommunications Research Center Vienna, Austria
Jacques Lefaucheux, JLX3D, France
Masahiko Inami, Keio Media Design, Japan
George Baciu, The Hong Kong Polytechnic University, China
Ivan Poupyrev, Disney Research, USA
Jean-Louis Vercher, CNRS et Université de la Méditerranée, France
Hartmut Koenitz, University of Georgia, USA
Janet Murray, Georgia Institute of Technology, USA
Ken Knoespel, Georgia Institute of Technology, USA
Gabriele Ferri, Dipartimento di Discipline della Comunicazione, Università di Bologna, Italy
Patrick J. Coppock, Department of Communication and Economics, University of Modena and Reggio Emilia, Italy
Digdem Sezen, Istanbul University Faculty of Communications, Turkey
Tonguc Ibrahim Sezen, Istanbul University Faculty of Communications, Turkey
Martin Rieser, Art + Design, DeMontfort University, United Kingdom
Mads Haahr, Computer Science, Trinity College Dublin, Ireland
Kevin Quennesson, Multimedia Artist, San Francisco, USA
Noam Knoller, Department of Media Studies, University of Amsterdam, The Netherlands
Robert Strzebkowski, FB Informatik und Medien, Beuth Hochschule für Technik Berlin, Germany
Udi Ben-Arie, Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University, Israel
Patrícia Gouveia, Universidade Lusófona de Humanidades e Tecnologias, Portugal
Ido Iurgel, Universidade do Minho/Centro de Computação Gráfica, Portugal
Damien Ehrhardt, Université d'Evry Val d'Essonne, France
Karla Felix Navarro, School of Computing and Communications, University of Technology Sydney, Australia
Dzmitry Tsetserukou, EIIRIS, Toyohashi University of Technology, Japan
Masaaki FUKUMOTO, NTT DoCoMo Research Labs, Japan
Ken Endo, MIT, USA
Kentaro Fukuchi, Meiji University, Japan
Bogdan Stanciulescu, Mines Paris Tech, France


AH 2011 full information: http://www.augmented-human.com

Friday, December 09, 2011


 Fate il vostro gioco
Cinema e videogame nella rete: pratiche di contaminazione



A cura di: Elisa Mandelli e Valentina Re
Collana: Sgresénde
Pagine: 128
Immagini: 50 illustrazioni b/n
Formato: 16,5 x 24 cm
Confezione: brossura con alette
ISBN: 978-88-6322-141-1
Prezzo di copertina: € 18,00










Il libro

Atti della giornata di studi, Venezia, Università Ca’ Foscari, 19 novembre 2010.

Oggi abbiamo molti modi di interagire con un testo audiovisivo (televisione, YouTube, cinema...), così come abbiamo molti modi di interagire con un videogioco, e veniamo sempre più in contatto, oltre che con oggetti ed esperienze mediali riconoscibili, con forme testuali ed esperienze che ci appaiono ibride, risultato di sovrapposizioni e interferenze. Ciascuna prevede le proprie pratiche, dispone i propri tempi e spazi, soddisfa determinate esigenze e ne alimenta delle nuove, dà vita a particolari modalità di appropriazione e manipolazione: a volte sono alternative, a volte competitive, a volte semplicemente compresenti, senza gerarchie aprioristiche.

«Fate il vostro gioco» è allora innanzi tutto un invito e insieme la rivendicazione della pluralità di opzioni che caratterizzano (e potrebbero caratterizzare in misura ancora maggiore) la cultura mediale contemporanea: e della libertà, appunto, di scegliere il gioco che preferiamo.

Saturday, October 01, 2011

CFP PCG 2011 Second Call


6th International Conference on the Philosophy of Computer Games: 
The Nature of Player Experience

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. 

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

The over-arching theme of the conference is The Nature of PlayerExperience. 

Over the past decade, the topic of player experience has attracted attention from a multitude of disciplines and practices focusing on computer games. For this conference, we are soliciting proposals that examine the philosophical underpinnings of player experience from a variety of perspectives, including but not limited to those mentioned below.

- Imagination and interpretation
- World, space and experience
- Technology, process, and experience
- Experience of time in computer game play
- Embodiment and player experience
- Emotions and player experience
- Perspectives on aesthetics and player experience
- Perspectives on ethics and player experience
- Methodological and epistemological considerations on studying playerexperience

We invite abstracts of maximum 1000 words including bibliography. If your submission falls under one or more headings, please indicate which ones. The extended deadline for submissions is 17:00 GMT, October 15st, 2011. 

Please submit your abstract in PDF format through http://review.gamephilosophy.org. All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. 

Some papers may be accepted for alternative forms of presentation, such as poster sessions, workshops, or demonstrations. A full paper draft must then be submitted by January 1st, 2012 and will be made available on the conference website. There will be an opportunity to revise the paper after the conference. 

Notification of accepted submissions will be sent out by November 15th, 2011.

This conference will be organised in conjunction with Madrid GameConference. The conference website is at http://2012.gamephilosophy.orgIn the meantime, if you have any questions, please do not hesitate to contact the program committee at gamephilosophy2012.pc@gmail.com.

Olav Asheim
Euridice Cabanes
Gordon Calleja
Patrick Coppock
Olli Tapio Leino, program committee chair
Anita Leirfall
Daniel Parente
John Richard Sageng

Call for Papers AH 2012




*****************************************************************
The Third Augmented Human International Conference (AH 2012)
Megève, France, March 8th - 9th, 2012 
*****************************************************************

The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year.

The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience. As for AH'10 and AH'11, the proceedings of the conference should be published in theACM Digital Library as a volume in its International Conference Proceedings Series. As the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public should be organised on March 10th and 11th if enough demonstration and art material are accepted to the conference. The art researchers may choose to put on sale theirart material exhibited during the exhibition session.


Scopes and Interests:The topics of interest include, but are not limited to:


Augmented and Mixed Reality
Internet of Things
Augmented Sport
Sensors and Hardware
Wearable Computing
Augmented Health
Augmented Well-being
Smart artifacts; Smart Textiles
Augmented Tourism and Games
Ubiquitous Computing
Bionics and Biomechanics
Training/Rehabilitation Technology
ExoskeletonsBrain Computer 
Interface
Augmented Context-Awareness
Augmented Fashion
Augmented Art
Safety, Ethics and Legal Aspects
Security and Privacy

Submission Categories:

There are four paper categories to be published in the ACM digital library according to the ACM format :


1) short paper (4 pages, 15 minutes presentation during the AH conference on March 8th and 9th)
2) full paper (8 pages, 30 minutes presentation during the AH conference on March 8th and 9th)
3) poster paper (2 pages, poster presented during the AH conference on March 8th and 9th)
4) special demonstration/art material paper (2 pages, demonstration/art material during the public exhibition on March 10th and 11th)

Important Dates:


January 13th 2012 23:59 PST, all papers submission deadline (full, short, poster, demos...)
February 3rd 2012, author notification
February 10th 2012, camera-ready copy and ACM copyright submitted
March 8th and 9th 2012, scientific conference in Megève
March 10th and 11th 2012, potential augmented human and art public exhibition (to be confirmed)

Organizing Committee:

Jean-Marc Seigneur, University of Geneva, Switzerland
Jun Rekimoto, The University of Tokyo, Japan
Hideki Koike, University of Electro-Communications, Tokyo, Japan
Tsutomu Terada, Kobe University, Japan
Pranav Mistry, MIT, USA
Guillaume Moreau, Ecole Centrale de Nantes, France
Peter Fröhlich, FTW - Telecommunications Research Center Vienna, Austria
Jacques Lefaucheux, JLX3D, France
Masahiko Inami, Keio Media Design, Japan
George Baciu, The Hong Kong Polytechnic University, China
Ivan Poupyrev, Disney Research, USA
Jean-Louis Vercher, CNRS et Université de la Méditerranée, France
Hartmut Koenitz, University of Georgia, USA
Janet Murray, Georgia Institute of Technology, USA
Ken Knoespel, Georgia Institute of Technology, USA
Gabriele Ferri, Dipartimento di Discipline della Comunicazione, Università di Bologna, Italy
Patrick J. Coppock, Department of Communication and Economics, University of Modena and Reggio Emilia, Italy
Digdem Sezen, Istanbul University Faculty of Communications, Turkey
Tonguc Ibrahim Sezen, Istanbul University Faculty of Communications, Turkey
Martin Rieser, Art + Design, DeMontfort University, United Kingdom
Mads Haahr, Computer Science, Trinity College Dublin, Ireland
Kevin Quennesson, Multimedia Artist, San Francisco, USA
Noam Knoller, Department of Media Studies, University of Amsterdam, The Netherlands
Robert Strzebkowski, FB Informatik und Medien, Beuth Hochschule für Technik Berlin, Germany
Udi Ben-Arie, Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University, Israel
Patrícia Gouveia, Universidade Lusófona de Humanidades e Tecnologias, Portugal
Ido Iurgel, Universidade do Minho/Centro de Computação Gráfica, Portugal
Damien Ehrhardt, Université d'Evry Val d'Essonne, France
Karla Felix Navarro, School of Computing and Communications, University of Technology Sydney, Australia
Dzmitry Tsetserukou, EIIRIS, Toyohashi University of Technology, Japan
Masaaki FUKUMOTO, NTT DoCoMo Research Labs, Japan
Ken Endo, MIT, USA
Kentaro Fukuchi, Meiji University, Japan
Bogdan Stanciulescu, Mines Paris Tech, France

AH 2011 full information: http://www.augmented-human.com

Sunday, July 03, 2011

Lunedì 4 luglio - Incontro con Elena Bertozzi. Presentazione master in Game Design and Development

Cari amici,

lunedì 4 luglio alle ore 14:00 si svolgerà pressol'Auditorium Quazza (seminterrato di Palazzonuovo) un incontro con Elena Bertozzi. La professoressa Bertozzi è responsabile del Masterin Game Design and Development della Long Island University ed è da tempo impegnata nella ricerca sui videogiochi. 

Durante l'incontro sarà presentato il Master e saranno discusse alcune problematiche relative allo studio dei video game.

L'incontro è organizzato grazie a una collaborazione tra il DAMS, il ciclo di seminari Intorno ai media, curato dalla cattedra di Storia dei media, e la rivista G|A|M|E - Games as Art,  Media, Entertainment www.gamejournal.it


L'incontro è aperto a tutti gli interessati. Per informazioni è possibile contattare Riccardo Fassone a



Riccardo Fassone
Dottorato in Scienze e progetto della comunicazione
Università di Torino

Thursday, December 09, 2010




















Call for Papers

We hereby invite scholars in any field of studies who take a professional interest in the phenomenon of computer games to submit papers to the international conference "The Philosophy of Computer Games 2011", to be held in Athens, Greece, on April 6th-9th 2011.

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will also attempt to use specific examples rather than merely invoke "computer games" in general terms. The over-arching theme of the conference is Player Identity. Papers are encouraged to explore one of the following topics and invited speakers will focus on this area.   On the other hand, this is not the sole domain the conference will cover and submissions dealing with other relevant aspects of game philosophy are also welcome.

Player-Avatar Identity

In describing gameplay there seems to be a presumed identity-relation between the player and her avatar. What an avatar does can be taken to be what the player does, and what happens to the avatar can be taken to happen to the player. This presumption even makes it possible for a player to point to her avatar and claim “that is me”.

What is the nature of the reported identity-relation between player and avatar either as a cognitive relation (such as the construction of one’s self-image and projected intentionality), as a form of embodiment or as a metaphysical relation capable of directly extending personal identity to the avatar?

Identity and Conceptions of the Self

Modern philosophy offers various models and critiques of the self (and the 'other')  through the work of Descartes, Husserl, Wittgenstein etc. Computer games - explicitly as well as implicitly - adopt these models and offer interactive representations of self-models that can be acted out and thereby evaluated.

What are the affinities between such philosophical models of the self and the structural elements of computer games? Do the models express or contradict the structures?

Identity and Immersion

Issues of identity in virtual environments, and consequently in digital games, have been discussed primarily from the perspective of the opportunities for formation, experimentation and expression of social identity. These discussions importantly highlight the role that games play in re-writing identity through digital gameplay. The focus here is on the presentation of self to others in a virtual environment. This addresses one aspect of immersion, namely the increased sense of inhabiting the environment by virtue of others being aware of the player within the environment.  

We invite papers on a second, equally important aspect of immersion-as-habitation: the effect that this sense of habitation of virtual environments has on the self. What is the influence on player identity of absorbing into consciousness a game-world and its inhabitants?

Identity, Artifacts and Memory

Recent philosophical (and technological) studies of ontologies for digital documentation and archiving practices connected with the coding and verification of personal, collective, artefactual and other cultural identities make it of pressing interest to examine the role of gameplay activities and digital artefacts that represent new forms of cultural capital. These can be viewed as traces of an ongoing narrative construction of individual and collective memories and identities deposited in game worlds.

How is the construction, during gameplay, of individual and collective gameplay identities, memories and forms of gaming capital, related to eventual digital artefacts that derive from such activities?


Your abstract should not exceed 1000 words including bibliography.  If your submission falls under one of the four headings, please indicate which one.

Deadline for submissions is 17.00 GMT, February 1st, 2011. Send your abstract to submissions@gamephilosophy.org.

All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. A full paper draft must then be submitted by March 31st and will be made available on the conference website.  There will be an opportunity to revise the paper after the conference.

Notification of accepted submissions will be sent out by March 1st, 2011.


Gordon Calleja

John Richard Sageng

Patrick Coppock

Seth Giddings

Stephan Günzel

Ian Bogost

Anita Leirfall

Tuesday, June 01, 2010

Jacques GENINASCA

















Prière de transmettre cette information :

L'Association Française de Sémiotique s'associe à la tristesse de sa  famille et de ses amis pour annoncer le décès, à Neuchâtel (Suisse) le 22 mai 2010, dans sa 80ème année de

Jacques GENINASCA

Professeur de littérature à Zurich

J. Geninasca est l'un des initiateurs de la recherche sémiotique en Europe, avec le soin d'inscrire la sémiotique dans l'horizon du poétique et de l'esthétique, où se manifeste l'émergence du sens, et
où s'articule notre rapport au langage et au monde. Praticien passionné de la lecture et de l'interprétation des ouvres littéraires et de la poésie contemporaine, J. Geninasca fut aussi un peintre, et un analyste et théoricien de la peinture.
___________________________________

Louis PANIER
Professeur de Sémiotique
Président de l'Association Française de Sémiotique
Université Lumière-Lyon 2
LESLA - Sciences du Langage
UMR 5191 ICAR (CNRS/Lyon 2)
Interactions, Corpus, apprentissages, Représentations

louis.panier@univ-lyon2.fr
tel : 06 84 80 98 03

--


Dal Sito AISS: 


Scomparsa di Jacques Geninasca


Con grande tristezza annunciamo la scomparsa di Jacques Geninasca, avvenuta il 22 maggio 2010 a Neuchatel. Vogliamo ricordarlo con questa intervista realizzata a Urbino, sui temi a lui più cari.

Vedi l'intervista

Wednesday, April 14, 2010

[semioticians-ar] Juan Magariños - Un Grande Semiologo Argentino è scomparso


Juan Magariños murió en Jujuy el 12 de abril a las 7 am, de un shock cardíaco después de una intensa jornada de clases. El 25 de marzo había sido trasladado al Hospital Pablo Soria de Jujuy, por una ambulancia, desde el hotel donde se hospedaba.

Luchó por su vida por más de dos semanas. Estuvo permanentemente acompañado por mí, por sus colaboradores de las distintas cátedras de la Facultad de Humanidades de Jujuy, por amigos y colegas que viajaron especialmente de distintas provincias del interior del país.

Siempre hubo en nosotros la esperanza de mejoría. Su muerte fue un golpe.

Agradezco a los miembros de esta lista las cálidas comunicaciones por correo privado y los mensajes en la lista.

Por ahora, la lista seguirá funcionando.

Afectuosamente

Giovanna Winchkler de Magariños

Tel: 54 011 15 6650 5006 y 54 011 15 5731 7469



El grupo está dirigido a los ESTUDIOSOS DE LA SEMIOTICA que quieren jerarquizar esta disciplina, desarrollando todas sus posibilidades y también a los INVESTIGADORES EN CIENCIAS SOCIALES que desean encontrar una metodología efectivamente eficaz.

Friday, March 05, 2010

Jeff Bernard r.i.p. 24.02.2010

Liebe FreundInnen und KollegInnen,
Sehr geehrte Damen und Herren,

Ich trauere um unser aller Freund und Kollegen, meinen Lebensgefährten Jeff Bernard.
Jeff ist am Mittwoch, dem 24. Februar 2010 völlig unerwartet an den Folgen eines schweren Herzinfarkts verstorben.
Beiliegend findest Du/finden Sie die Parte mit Angaben zu Ort und Zeit des Begräbnisses.
Ich habe Trauerfeier und Begräbnis sehr spät angesetzt, um vielen FreundInnen und KollegInnen die Möglichkeit zu geben, von Jeff Abschied zu nehmen. Ich würde mich freuen, wenn ich Dich/Sie bei der Feier begrüßen darf.
Ich ersuche auch, die traurige Nachricht weiterzugeben, da ich sicher nicht von allen Personen, die ihn gekannt haben, gültige email-Adressen in meinen files habe.
Ich füge dem mail auch eine kurze biografische Notiz bei. Im Laufe der nächsten Woche werde ich versuchen im Rahmen meiner eigenen Website einige Informationen zu und Bilder von Jeff zur Nutzung für mögliche Nachrichten/Nachrufe online zu stellen:


Falls eine Möglichkeit einer kurzen oder längeren Nachricht in einer Zeitschrift oder einem Newsletter besteht, wäre ich für diese Form der Würdigung dankbar. Ich würde mich auch freuen, wenn ich Fotos erhalten könnte, die bei einer der vielen Veranstaltungen entstanden sind, an denen Jeff über die Jahrzehnte teilgenommen hat - wir hatten sicher nicht von allen Kopien.

----------

Dear Friends and Colleagues,
Ladies and Gentlemen,

It is with deepest sorrow that I announce the death of our friend and colleague, my partner Jeff Bernard.
Jeff passed away entirely unexpectedly after suffering a severe heart attack on Wednesday, February 24, 2010.
Please find attached the death notice giving details concerning the date and place of the burial service. I have scheduled the funeral at this date to give as many friends and colleagues as possible the chance to bid a last farewell to Jeff. I would appreciate to welcome you at the service.
You are kindly asked to distribute the sad news and the death notice in your own circles since I'm not sure to have valid email addresses of everybody who knew him.
Enclosed you will also find a very brief biographical note. By the end of next week I will try to open a small site on Jeff within my own website:


offering information on and pictures of Jeff for possible memorial notes and obituaries. In case you find a possibility to include a short or even longer commemorative text in your journal or newsletter, I would be deeply grateful for this kind of appreciation. Moreover, I would like to ask you to send any pictures of Jeff taken at one of the many semiotic congresses and events he attended over the decades - we certainly don't have copies of all of them.
Mit herzlichen Grüßen
Kind regards,

Gloria Withalm
.............................................................................................................
Mag.a Gloria Withalm

Abteilung Kultur- und Geistesgeschichte
IKK.K Institut fuer Kunstwissenschaften, Kunstpaedagogik und Kunst-vermittlung
Universitaet fuer angewandte Kunst Wien
[mail] Oskar-Kokoschka-Platz 2
A-1010 Vienna, Austria
[visitors] Franz-Josefs-Kai 5
A-1010 Vienna, Austria
phone uni-ak +43-1-71133-6503
fax uni-ak: +43-1-71133-6509

Schoenburgstrasse 25/27
A-1040 Wien
Austria
phone home +43-1-5036509
phone mobile +43-699-11592650
email: gloria.withalm@uni-ak.ac.at
Gloria.Withalm@gmx.at